{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-night-vision","type":"mechanic","id":"game-mechanics--gm-night-vision","lang":"en","title":"Night vision","summary":"A special viewing mode helps navigation in darkness. Switching it on changes scene readability and which details stand out.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-night-vision/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-night-vision.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-night-vision.md","aliases":[],"tags":["Game design techniques","Camera & perception"],"sourceIds":["source-0bf20caaf103d051","source-ff07963cc394ccd0","source-488fbbe3d9d63339","source-e8df3aa617690f53","source-82b24eac322ba668","source-5fd786e6384e8121","source-6264f0f231d84d07","source-c7fe31f3e5e47e94","source-ade69f27fd1704e8"],"sources":[{"id":"source-0bf20caaf103d051","title":"Game Mechanics: Night vision","url":"https://gamemechanics.org/patterns/night-vision","verifiedAt":null},{"id":"source-ff07963cc394ccd0","title":"Duke Nukem 3D (1996)","url":"https://gamemechanics.org/patterns/night-vision/game/duke-nukem-3d","verifiedAt":null},{"id":"source-488fbbe3d9d63339","title":"Tom Clancy's Splinter Cell (2002)","url":"https://gamemechanics.org/patterns/night-vision/game/tom-clancys-splinter-cell","verifiedAt":null},{"id":"source-e8df3aa617690f53","title":"Tom Clancy's Splinter Cell: Blacklist (2013)","url":"https://gamemechanics.org/patterns/night-vision/game/tom-clancys-splinter-cell-blacklist","verifiedAt":null},{"id":"source-82b24eac322ba668","title":"Outlast (2013)","url":"https://gamemechanics.org/patterns/night-vision/game/outlast","verifiedAt":null},{"id":"source-5fd786e6384e8121","title":"Metal Gear Solid V: The Phantom Pain (2015)","url":"https://gamemechanics.org/patterns/night-vision/game/metal-gear-solid-v-the-phantom-pain","verifiedAt":null},{"id":"source-6264f0f231d84d07","title":"Tom Clancy's Ghost Recon: Breakpoint (2019)","url":"https://gamemechanics.org/patterns/night-vision/game/tom-clancys-ghost-recon-breakpoint","verifiedAt":null},{"id":"source-c7fe31f3e5e47e94","title":"Metal Gear Solid Delta: Snake Eater (2025)","url":"https://gamemechanics.org/patterns/night-vision/game/metal-gear-solid-delta-snake-eater","verifiedAt":null},{"id":"source-ade69f27fd1704e8","title":"Splinter Cell: Chaos Theory (2005)","url":"https://gamemechanics.org/patterns/crawling-through-vents","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A viewing mode improves scene readability in low light."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-night-vision-rule\"></a>\n\n- A viewing mode improves scene readability in low light. <a id=\"gm-night-vision-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-night-vision","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-night-vision","categoryIds":["gm-category-camera-perception"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Night vision","description":"A special viewing mode helps navigation in darkness. Switching it on changes scene readability and which details stand out.","image":{"src":"images/mechanics/splinter-cell-night-vision.webp","width":600,"height":366,"game":"Splinter Cell: Chaos Theory (2005)","sourceUrl":"https://gamemechanics.org/patterns/crawling-through-vents","originalUrl":"https://cdn.gamemechanics.org/webm/splinter_cell_chaos_theory_vents.webm","sourceFrameSeconds":1.44,"credit":"Ubisoft Montréal; clip via GameMechanics.org","rights":"© respective game rights holders. Clip source: GameMechanics.org. All rights reserved.","caption":"Green viewing mode inside a dark passage","alt":"Splinter Cell: Chaos Theory: night vision reveals vent walls and a turn in green tones, with rounded image edges.","markers":[{"x":48,"y":47,"label":"Night vision reveals the passage geometry"}]},"tips":["Give the active mode a clear indicator.","Check transitions between very dark and brightly lit areas."],"examples":[{"title":"Splinter Cell: Chaos Theory (2005)","url":"https://gamemechanics.org/patterns/crawling-through-vents"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}