{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-moving-lights","type":"mechanic","id":"game-mechanics--gm-moving-lights","lang":"en","title":"Moving lights","summary":"A moving light changes illumination and shadows over time.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-moving-lights/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-moving-lights.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-moving-lights.md","aliases":["Moving light"],"tags":["Game design techniques","Immersion","Lights","Atmosphere"],"sourceIds":["source-917fae604711fbfd","source-aa587925b7474a70","source-5da6d459b79e477a","source-461338fee7e5b887","source-e92c42177ce4da94","source-746d6d33859c525a","source-7e16591145d160f9"],"sources":[{"id":"source-917fae604711fbfd","title":"Game Mechanics: Moving lights","url":"https://gamemechanics.org/patterns/moving-lights","verifiedAt":null},{"id":"source-aa587925b7474a70","title":"Doom 3 (2004)","url":"https://gamemechanics.org/patterns/moving-lights/game/doom-3","verifiedAt":null},{"id":"source-5da6d459b79e477a","title":"F.E.A.R. (2005)","url":"https://gamemechanics.org/patterns/moving-lights/game/f-e-a-r","verifiedAt":null},{"id":"source-461338fee7e5b887","title":"Condemned: Criminal Origins (2006)","url":"https://gamemechanics.org/patterns/moving-lights/game/condemned-criminal-origins","verifiedAt":null},{"id":"source-e92c42177ce4da94","title":"F.E.A.R. 2: Project Origin (2009)","url":"https://gamemechanics.org/patterns/moving-lights/game/f-e-a-r-2-project-origin","verifiedAt":null},{"id":"source-746d6d33859c525a","title":"SOMA (2015)","url":"https://gamemechanics.org/patterns/moving-lights/game/soma","verifiedAt":null},{"id":"source-7e16591145d160f9","title":"Dead Space (2023)","url":"https://gamemechanics.org/patterns/moving-lights/game/dead-space-2023","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A moving light changes illumination and shadows over time."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-moving-lights-rule\"></a>\n\n- A moving light changes illumination and shadows over time. <a id=\"gm-moving-lights-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-moving-lights","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-moving-lights","categoryIds":["gm-category-immersion","gm-category-lights","gm-category-atmosphere"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Moving light","description":"A moving light changes illumination and shadows over time.","image":{"src":"images/mechanics/atmosphere-moving-lights.webp","width":498,"height":372,"game":"F.E.A.R.","sourceUrl":"https://gamemechanics.org/patterns/moving-lights","originalUrl":"https://cdn.gamemechanics.org/webm/fear_lamp.webm","sourceFrameSeconds":2.16,"credit":"Monolith Productions; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"A swinging lamp shifts the lit area in a corridor","alt":"F.E.A.R.: A swinging lamp shifts the lit area in a corridor.","markers":[{"x":49,"y":26,"label":"Moving ceiling lamp"}]},"tips":["Keep lamp, light patch and shadow movement consistent."],"examples":[{"title":"F.E.A.R.","url":"https://gamemechanics.org/patterns/moving-lights"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}