{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-monkey-bar-traversal","type":"mechanic","id":"game-mechanics--gm-monkey-bar-traversal","lang":"en","title":"Overhead traversal","summary":"The character hangs by their hands and moves beneath a horizontal support. The route depends on usable overhead grips.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-monkey-bar-traversal/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-monkey-bar-traversal.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-monkey-bar-traversal.md","aliases":[],"tags":["Game design techniques","Movement"],"sourceIds":["source-90b5e5b4c5b1aeb5","source-1c88f2ac69a10d9b","source-46170f1512a6315c","source-0370316af9c6e112"],"sources":[{"id":"source-90b5e5b4c5b1aeb5","title":"Game Mechanics: Overhead traversal","url":"https://gamemechanics.org/patterns/monkey-bar-traversal","verifiedAt":null},{"id":"source-1c88f2ac69a10d9b","title":"Tomb Raider III (1998)","url":"https://gamemechanics.org/patterns/monkey-bar-traversal/game/tomb-raider-iii","verifiedAt":null},{"id":"source-46170f1512a6315c","title":"Tom Clancy's Splinter Cell (2002)","url":"https://gamemechanics.org/patterns/monkey-bar-traversal/game/tom-clancys-splinter-cell","verifiedAt":null},{"id":"source-0370316af9c6e112","title":"Uncharted: Drake's Fortune (2007)","url":"https://gamemechanics.org/patterns/monkey-bar-traversal/game/uncharted-drakes-fortune","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The character traverses beneath overhead supports using handholds."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-monkey-bar-traversal-rule\"></a>\n\n- The character traverses beneath overhead supports using handholds. <a id=\"gm-monkey-bar-traversal-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-monkey-bar-traversal","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-monkey-bar-traversal","categoryIds":["gm-category-movement"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Overhead traversal","description":"The character hangs by their hands and moves beneath a horizontal support. The route depends on usable overhead grips.","image":{"src":"images/mechanics/traversal-monkey-bar-traversal.webp","width":598,"height":334,"game":"Tomb Raider III (1998)","sourceUrl":"https://gamemechanics.org/patterns/monkey-bar-traversal","originalUrl":"https://cdn.gamemechanics.org/webm/tomb_raider_3_over_head.webm","sourceFrameSeconds":3.88,"credit":"Core Design; clip via GameMechanics.org","rights":"© respective game rights holders. Clip source: GameMechanics.org. All rights reserved.","caption":"Moving beneath an overhead structure","alt":"Tomb Raider III: Lara hangs by her hands beneath an overhead structure in a cave passage.","markers":[{"x":49,"y":48,"label":"Hands support the character beneath the structure"}]},"tips":["Mark the usable overhead grip area.","Check letting go and landing from each part of the route."],"examples":[{"title":"Tomb Raider III (1998)","url":"https://gamemechanics.org/patterns/monkey-bar-traversal"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}