{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-mirrors","type":"mechanic","id":"game-mechanics--gm-mirrors","lang":"en","title":"Mirrors","summary":"A reflective surface shows the scene from another direction.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-mirrors/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-mirrors.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-mirrors.md","aliases":["Mirror"],"tags":["Game design techniques","Immersion"],"sourceIds":["source-69660f7ca6abac5a","source-2fc2a1407f550e1d","source-d3d6916540d0deb6","source-ed2071f4c8cae6c8","source-75296647d0fde236","source-0ad59ed6eb793f59","source-5e5e2c8f37c02aa3","source-cf77eee5322aa4f9","source-d93ec05e9ebc4878","source-73ca61b3ffe4640b"],"sources":[{"id":"source-69660f7ca6abac5a","title":"Game Mechanics: Mirrors","url":"https://gamemechanics.org/patterns/mirrors","verifiedAt":null},{"id":"source-2fc2a1407f550e1d","title":"Duke Nukem 3D (1996)","url":"https://gamemechanics.org/patterns/mirrors/game/duke-nukem-3d","verifiedAt":null},{"id":"source-d3d6916540d0deb6","title":"Tomb Raider: The Last Revelation (1999)","url":"https://gamemechanics.org/patterns/mirrors/game/tomb-raider-the-last-revelation","verifiedAt":null},{"id":"source-ed2071f4c8cae6c8","title":"Deus Ex (2000)","url":"https://gamemechanics.org/patterns/mirrors/game/deus-ex","verifiedAt":null},{"id":"source-75296647d0fde236","title":"Silent Hill 3 (2003)","url":"https://gamemechanics.org/patterns/mirrors/game/silent-hill-3","verifiedAt":null},{"id":"source-0ad59ed6eb793f59","title":"Doom 3 (2004)","url":"https://gamemechanics.org/patterns/mirrors/game/doom-3","verifiedAt":null},{"id":"source-5e5e2c8f37c02aa3","title":"Duke Nukem Forever (2011)","url":"https://gamemechanics.org/patterns/mirrors/game/duke-nukem-forever","verifiedAt":null},{"id":"source-cf77eee5322aa4f9","title":"Hitman 3 (2021)","url":"https://gamemechanics.org/patterns/mirrors/game/hitman-3","verifiedAt":null},{"id":"source-d93ec05e9ebc4878","title":"Dead Island 2 (2024)","url":"https://gamemechanics.org/patterns/mirrors/game/dead-island-2","verifiedAt":null},{"id":"source-73ca61b3ffe4640b","title":"Alone in the Dark (2024)","url":"https://gamemechanics.org/patterns/mirrors/game/alone-in-the-dark-2024","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A reflective surface shows the scene from another direction."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-mirrors-rule\"></a>\n\n- A reflective surface shows the scene from another direction. <a id=\"gm-mirrors-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-mirrors","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-mirrors","categoryIds":["gm-category-immersion"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Mirror","description":"A reflective surface shows the scene from another direction.","image":{"src":"images/mechanics/atmosphere-mirrors.webp","width":500,"height":276,"game":"Duke Nukem 3D","sourceUrl":"https://gamemechanics.org/patterns/mirrors","originalUrl":"https://cdn.gamemechanics.org/webm/duke-nukem-3d-mirror.webm","sourceFrameSeconds":2.29,"credit":"3D Realms; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"The hero appears in a room’s mirror","alt":"Duke Nukem 3D: The hero appears in a room’s mirror.","markers":[{"x":56,"y":43,"label":"Reflection of the player character"}]},"tips":["Check reflection position, animation and visibility of held items."],"examples":[{"title":"Duke Nukem 3D","url":"https://gamemechanics.org/patterns/mirrors"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}