{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-manual-save-points","type":"mechanic","id":"game-mechanics--gm-manual-save-points","lang":"en","title":"Manual save points","summary":"The player saves progress at a recognizable world location. The next save point determines how much progress a failure puts at risk.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-manual-save-points/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-manual-save-points.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-manual-save-points.md","aliases":["Save points"],"tags":["Game design techniques","Saving"],"sourceIds":["source-1cf687474a92a1d8","source-c155629b4ce25531","source-0719a02145de4cd3","source-1696c3167e4356ed"],"sources":[{"id":"source-1cf687474a92a1d8","title":"Game Mechanics: Manual save points","url":"https://gamemechanics.org/patterns/manual-save-points","verifiedAt":null},{"id":"source-c155629b4ce25531","title":"Alien: Isolation (2014)","url":"https://gamemechanics.org/patterns/manual-save-points/game/alien-isolation","verifiedAt":null},{"id":"source-0719a02145de4cd3","title":"Clive Barker's Hellraiser: Revival (2026)","url":"https://gamemechanics.org/patterns/manual-save-points/game/clive-barkers-hellraiser-revival","verifiedAt":null},{"id":"source-1696c3167e4356ed","title":"Hollow Knight","url":"https://store.steampowered.com/app/367520/Hollow_Knight/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Progress can be saved manually at designated objects or locations."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-manual-save-points-rule\"></a>\n\n- Progress can be saved manually at designated objects or locations. <a id=\"gm-manual-save-points-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-manual-save-points","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-manual-save-points","categoryIds":["gm-category-saving"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Save points","description":"The player saves progress at a recognizable world location. The next save point determines how much progress a failure puts at risk.","image":{"src":"images/mechanics/hollow-knight-bench.webp","width":1440,"height":810,"crop":{"x":450,"y":225,"width":788,"height":563},"game":"Hollow Knight","sourceUrl":"https://store.steampowered.com/app/367520/Hollow_Knight/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/367520/ss_92c7e8f34c00bdb455070ecdd5b746f0d2f6d808.1920x1080.jpg?t=1776125684","credit":"Team Cherry","rights":"© Team Cherry. All rights reserved.","caption":"Resting at a bench in Hollow Knight","alt":"Hollow Knight: the Knight sits on an illuminated bench in Dirtmouth beside other characters.","markers":[{"x":61.5,"y":79,"label":"The bench provides a place to rest and save"}]},"tips":["Make save points recognizable and confirm a successful save.","Match the repeated section’s length to the cost of failure."],"examples":[{"title":"Hollow Knight","url":"https://store.steampowered.com/app/367520/Hollow_Knight/"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}