{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-manning-a-machine-gun","type":"mechanic","id":"game-mechanics--gm-manning-a-machine-gun","lang":"en","title":"Manning a machine gun","summary":"The hero takes control of a fixed weapon emplacement. Its firepower is limited by position and the available firing arc.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-manning-a-machine-gun/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-manning-a-machine-gun.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-manning-a-machine-gun.md","aliases":["Mounted machine gun"],"tags":["Game design techniques","Weapons","Gunplay"],"sourceIds":["source-6e58f9070b15182d","source-a187bb75cc964dd8","source-75edd03234bc64d0","source-d19ba2df327a508d"],"sources":[{"id":"source-6e58f9070b15182d","title":"Game Mechanics: Manning a machine gun","url":"https://gamemechanics.org/patterns/manning-a-machine-gun","verifiedAt":null},{"id":"source-a187bb75cc964dd8","title":"Return to Castle Wolfenstein (2001)","url":"https://gamemechanics.org/patterns/manning-a-machine-gun/game/return-to-castle-wolfenstein","verifiedAt":null},{"id":"source-75edd03234bc64d0","title":"Mercenaries: Playground of Destruction (2005)","url":"https://gamemechanics.org/patterns/manning-a-machine-gun/game/mercenaries-playground-of-destruction","verifiedAt":null},{"id":"source-d19ba2df327a508d","title":"Mercenaries 2: World in Flames (2008)","url":"https://gamemechanics.org/patterns/manning-a-machine-gun/game/mercenaries-2-world-in-flames","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The player occupies a firing position and controls a mounted weapon."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-manning-a-machine-gun-rule\"></a>\n\n- The player occupies a firing position and controls a mounted weapon. <a id=\"gm-manning-a-machine-gun-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-manning-a-machine-gun","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-manning-a-machine-gun","categoryIds":["gm-category-gunplay","gm-category-weapons"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Mounted machine gun","description":"The hero takes control of a fixed weapon emplacement. Its firepower is limited by position and the available firing arc.","image":{"src":"images/mechanics/interaction-manning-a-machine-gun.webp","width":600,"height":476,"game":"Return to Castle Wolfenstein","sourceUrl":"https://gamemechanics.org/patterns/manning-a-machine-gun","originalUrl":"https://cdn.gamemechanics.org/webm/rtcw_machine_gun.webm","sourceFrameSeconds":1.87,"credit":"Gray Matter Interactive / id Software; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"A machine gun on a fortress wall","alt":"The player fires a mounted machine gun along a stone wall in Return to Castle Wolfenstein.","markers":[{"x":48,"y":71,"label":"Mounted gun under player control"},{"x":57,"y":43,"label":"A constrained route ahead of the emplacement"}]},"tips":["Communicate turning limits before threats appear behind the player.","Provide a clear, quick way to leave the emplacement."],"examples":[{"title":"Return to Castle Wolfenstein","url":"https://gamemechanics.org/patterns/manning-a-machine-gun"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}