{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-magical-vision","type":"mechanic","id":"game-mechanics--gm-magical-vision","lang":"en","title":"Magical vision","summary":"A special perception mode highlights important targets and world features. It helps reveal information that is hard to read in the normal view.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-magical-vision/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-magical-vision.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-magical-vision.md","aliases":["Special vision"],"tags":["Game design techniques","Camera & perception","Immersion killers"],"sourceIds":["source-9d5bd8db2e814d20","source-614d2860f1b40645","source-c75345182d48d9d8","source-e43a738b744a3cfd"],"sources":[{"id":"source-9d5bd8db2e814d20","title":"Game Mechanics: Magical vision","url":"https://gamemechanics.org/patterns/magical-vision","verifiedAt":null},{"id":"source-614d2860f1b40645","title":"Assassin's Creed Unity (2014)","url":"https://gamemechanics.org/patterns/magical-vision/game/assassins-creed-unity","verifiedAt":null},{"id":"source-c75345182d48d9d8","title":"Batman: Arkham Knight (2015)","url":"https://gamemechanics.org/patterns/magical-vision/game/batman-arkham-knight","verifiedAt":null},{"id":"source-e43a738b744a3cfd","title":"Hitman 2 (2018)","url":"https://gamemechanics.org/patterns/magical-vision/game/hitman-2","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A special perception mode reveals otherwise hidden world information."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-magical-vision-rule\"></a>\n\n- A special perception mode reveals otherwise hidden world information. <a id=\"gm-magical-vision-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-magical-vision","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-magical-vision","categoryIds":["gm-category-camera-perception","gm-category-immersion-killers"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Special vision","description":"A special perception mode highlights important targets and world features. It helps reveal information that is hard to read in the normal view.","image":{"src":"images/mechanics/combat-magical-vision.webp","width":500,"height":276,"game":"Assassin's Creed Unity (2014)","sourceUrl":"https://gamemechanics.org/patterns/magical-vision","originalUrl":"https://cdn.gamemechanics.org/webm/ac_unity_eagle_view.webm","sourceFrameSeconds":7.32,"credit":"Ubisoft Montréal; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. All rights reserved; excluded from the portal’s MIT and CC BY 4.0 licenses.","caption":"Eagle Vision highlights enemies","alt":"Two enemies glow red behind wooden cover beside Arno in Assassin’s Creed Unity.","markers":[{"x":70,"y":36,"label":"Enemies highlighted by the mode"},{"x":50,"y":59,"label":"Arno remains framed by the cover"}]},"tips":["Keep color and outline meanings consistent.","Avoid requiring constant scanning of every room."],"examples":[{"title":"Assassin's Creed Unity (2014)","url":"https://gamemechanics.org/patterns/magical-vision"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}