{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-low-health-feedback","type":"mechanic","id":"game-mechanics--gm-low-health-feedback","lang":"en","title":"Low health feedback","summary":"At dangerously low health the game intensifies its warning. The player notices the risk without constantly reading a small health bar and can react.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-low-health-feedback/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-low-health-feedback.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-low-health-feedback.md","aliases":[],"tags":["Game design techniques","Health","Visual feedback"],"sourceIds":["source-55e9edd88f7d76b8","source-2958d0ec5df9525f","source-abb27125a263163e","source-613bb575d6c00c49","source-12dcc47c9ced2cfc"],"sources":[{"id":"source-55e9edd88f7d76b8","title":"Game Mechanics: Low health feedback","url":"https://gamemechanics.org/patterns/low-health-feedback","verifiedAt":null},{"id":"source-2958d0ec5df9525f","title":"Call of Duty: Modern Warfare 3 (2011)","url":"https://gamemechanics.org/patterns/low-health-feedback/game/call-of-duty-modern-warfare-3","verifiedAt":null},{"id":"source-abb27125a263163e","title":"Far Cry 3 (2012)","url":"https://gamemechanics.org/patterns/low-health-feedback/game/far-cry-3","verifiedAt":null},{"id":"source-613bb575d6c00c49","title":"Uncharted 4: A Thief's End (2016)","url":"https://gamemechanics.org/patterns/low-health-feedback/game/uncharted-4-a-thiefs-end","verifiedAt":null},{"id":"source-12dcc47c9ced2cfc","title":"Hades","url":"https://www.supergiantgames.com/games/hades/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Distinct cues warn that health is nearly exhausted."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-low-health-feedback-rule\"></a>\n\n- Distinct cues warn that health is nearly exhausted. <a id=\"gm-low-health-feedback-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[{"type":"explains","direction":"incoming","label":"Understand the principle","key":"lesson/game-feel","title":"Game feel: making actions readable","url":"https://gamemechanics.pro/en/lessons/game-feel/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/lesson/game-feel.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/lesson/game-feel.md"}],"placements":[{"catalogId":"game-mechanics","id":"gm-low-health-feedback","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-low-health-feedback","categoryIds":["gm-category-health","gm-category-visual-feedback"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Low health feedback","description":"At dangerously low health the game intensifies its warning. The player notices the risk without constantly reading a small health bar and can react.","image":{"src":"images/mechanics/hades-melee.webp","width":1440,"height":810,"game":"Hades","sourceUrl":"https://www.supergiantgames.com/games/hades/","originalUrl":"https://images.ctfassets.net/5owu3y35gz1g/5LpElH2nmE7iS4v593VJvo/55f74bd209f45dc179c5279926cb2ea5/hades_09-dec-2019_05.jpg?w=1920&q=80","credit":"Supergiant Games","rights":"© Supergiant Games. All rights reserved.","caption":"A red warning around the screen","alt":"Hades: the health display reads 23 out of 100 and a red vignette appears around the screen edges.","markers":[{"x":25,"y":94,"label":"The low health value is shown numerically"},{"x":10,"y":18,"label":"The screen edge reinforces the warning"}]},"tips":["Reinforce the warning through several accessible cues.","Keep upcoming threats visible through the warning."],"examples":[{"title":"Hades","url":"https://www.supergiantgames.com/games/hades/"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}