{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-look-around-cutscene","type":"mechanic","id":"game-mechanics--gm-look-around-cutscene","lang":"en","title":"Look-Around cutscene","summary":"The player controls viewing direction during a staged scene.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-look-around-cutscene/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-look-around-cutscene.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-look-around-cutscene.md","aliases":["Cutscene with free look"],"tags":["Game design techniques","Cinematic","Low agency"],"sourceIds":["source-2c9103d124e75e67","source-8f2f26a56120b630"],"sources":[{"id":"source-2c9103d124e75e67","title":"Game Mechanics: Look-Around cutscene","url":"https://gamemechanics.org/patterns/look-around-cutscene","verifiedAt":null},{"id":"source-8f2f26a56120b630","title":"The Elder Scrolls V: Skyrim (2011)","url":"https://gamemechanics.org/patterns/look-around-cutscene/game/the-elder-scrolls-v-skyrim","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The player controls viewing direction during a staged scene."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-look-around-cutscene-rule\"></a>\n\n- The player controls viewing direction during a staged scene. <a id=\"gm-look-around-cutscene-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-look-around-cutscene","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-look-around-cutscene","categoryIds":["gm-category-low-agency","gm-category-cinematic"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Cutscene with free look","description":"The player controls viewing direction during a staged scene.","image":{"src":"images/mechanics/impact-look-around-cutscene.webp","width":400,"height":218,"game":"The Elder Scrolls V: Skyrim","sourceUrl":"https://gamemechanics.org/patterns/look-around-cutscene","originalUrl":"https://cdn.gamemechanics.org/webm/skyrim_carriage.webm","sourceFrameSeconds":13.39,"credit":"Bethesda Game Studios; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"The player chooses the view during a scripted cart ride","alt":"The Elder Scrolls V: Skyrim: The player chooses the view during a scripted cart ride.","markers":[{"x":58,"y":52,"label":"Chosen viewing direction toward a fellow passenger"}]},"tips":["Stage important events so they can be noticed with a freely moving view."],"examples":[{"title":"The Elder Scrolls V: Skyrim","url":"https://gamemechanics.org/patterns/look-around-cutscene"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}