{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-lockpicking","type":"mechanic","id":"game-mechanics--gm-lockpicking","lang":"en","title":"Lockpicking","summary":"The player finds a tool position or spends a resource to open a lock. Success connects precise action with access to a passage or loot.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-lockpicking/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-lockpicking.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-lockpicking.md","aliases":[],"tags":["Game design techniques","Resources","Access & Security","Doors"],"sourceIds":["source-05976e20f176a903","source-cab33cdeca3b20f3","source-bd601932435bb9ce","source-2724ecd851d19a91","source-bfd2fc14f2437c51","source-a795f11f11968e4c"],"sources":[{"id":"source-05976e20f176a903","title":"Game Mechanics: Lockpicking","url":"https://gamemechanics.org/patterns/lockpicking","verifiedAt":null},{"id":"source-cab33cdeca3b20f3","title":"Deus Ex (2000)","url":"https://gamemechanics.org/patterns/lockpicking/game/deus-ex","verifiedAt":null},{"id":"source-bd601932435bb9ce","title":"Tom Clancy's Splinter Cell (2002)","url":"https://gamemechanics.org/patterns/lockpicking/game/tom-clancys-splinter-cell","verifiedAt":null},{"id":"source-2724ecd851d19a91","title":"Fallout: New Vegas (2010)","url":"https://gamemechanics.org/patterns/lockpicking/game/fallout-new-vegas","verifiedAt":null},{"id":"source-bfd2fc14f2437c51","title":"The Elder Scrolls V: Skyrim (2011)","url":"https://gamemechanics.org/patterns/lockpicking/game/the-elder-scrolls-v-skyrim","verifiedAt":null},{"id":"source-a795f11f11968e4c","title":"Clive Barker's Hellraiser: Revival (2026)","url":"https://gamemechanics.org/patterns/lockpicking/game/clive-barkers-hellraiser-revival","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A tool or minigame lets the player bypass a lock."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-lockpicking-rule\"></a>\n\n- A tool or minigame lets the player bypass a lock. <a id=\"gm-lockpicking-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-lockpicking","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-lockpicking","categoryIds":["gm-category-doors","gm-category-resources","gm-category-access-security"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Lockpicking","description":"The player finds a tool position or spends a resource to open a lock. Success connects precise action with access to a passage or loot.","image":{"src":"images/mechanics/interaction-lockpicking.webp","width":600,"height":336,"game":"The Elder Scrolls V: Skyrim","sourceUrl":"https://gamemechanics.org/patterns/lockpicking","originalUrl":"https://cdn.gamemechanics.org/webm/skyrim_pick_lock.webm","sourceFrameSeconds":5.16,"credit":"Bethesda Game Studios; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"A lockpick and a turning cylinder","alt":"In Skyrim, a pick enters a barred gate’s lock at an angle while a second tool turns the cylinder.","markers":[{"x":59,"y":37,"label":"Lockpick angle"},{"x":52,"y":57,"label":"Turning the lock cylinder"}]},"tips":["Give clear feedback about proximity to the correct position.","Consider repeated use and an alternative way to open the lock."],"examples":[{"title":"The Elder Scrolls V: Skyrim","url":"https://gamemechanics.org/patterns/lockpicking"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}