{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-limb-ripping","type":"mechanic","id":"game-mechanics--gm-limb-ripping","lang":"en","title":"Limb ripping","summary":"A combat action detaches an opponent's limb.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-limb-ripping/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-limb-ripping.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-limb-ripping.md","aliases":[],"tags":["Game design techniques","Killing","Satisfying"],"sourceIds":["source-aeafdb126338b130","source-1ccf0645da02fb19","source-2193a2b9a66cfa93"],"sources":[{"id":"source-aeafdb126338b130","title":"Game Mechanics: Limb ripping","url":"https://gamemechanics.org/patterns/limb-ripping","verifiedAt":null},{"id":"source-1ccf0645da02fb19","title":"Dead Rising 2 (2010)","url":"https://gamemechanics.org/patterns/limb-ripping/game/dead-rising-2","verifiedAt":null},{"id":"source-2193a2b9a66cfa93","title":"Doom Eternal (2020)","url":"https://gamemechanics.org/patterns/limb-ripping/game/doom-eternal","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A combat action detaches an opponent's limb."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-limb-ripping-rule\"></a>\n\n- A combat action detaches an opponent's limb. <a id=\"gm-limb-ripping-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-limb-ripping","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-limb-ripping","categoryIds":["gm-category-killing","gm-category-satisfying"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Limb ripping","description":"A combat action detaches an opponent's limb.","image":{"src":"images/mechanics/impact-limb-ripping.webp","width":498,"height":276,"game":"Dead Rising 2","sourceUrl":"https://gamemechanics.org/patterns/limb-ripping","originalUrl":"https://cdn.gamemechanics.org/webm/dead_rising_rip-mt9zcig9.webm","sourceFrameSeconds":2.93,"credit":"Capcom; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"The hero detaches an arm from a zombie model","alt":"Dead Rising 2: The hero detaches an arm from a zombie model.","markers":[{"x":54,"y":56,"label":"Limb during the finishing move"}]},"tips":["Coordinate the grab, poses and transition to the target’s new state."],"examples":[{"title":"Dead Rising 2","url":"https://gamemechanics.org/patterns/limb-ripping"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}