{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-ledge-jumping","type":"mechanic","id":"game-mechanics--gm-ledge-jumping","lang":"en","title":"Ledge jumping","summary":"A sequence of footholds creates a route across gaps. The player chooses jump direction and timing while judging the next landing.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-ledge-jumping/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-ledge-jumping.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-ledge-jumping.md","aliases":["Jumping between ledges"],"tags":["Game design techniques","Movement"],"sourceIds":["source-fa6da64ac927ea43","source-5dc96f6a0892efe0","source-e85c5b3f86a26810","source-49f953b16693c227","source-6d034345094b033d"],"sources":[{"id":"source-fa6da64ac927ea43","title":"Game Mechanics: Ledge jumping","url":"https://gamemechanics.org/patterns/ledge-jumping","verifiedAt":null},{"id":"source-5dc96f6a0892efe0","title":"Uncharted: Drake's Fortune (2007)","url":"https://gamemechanics.org/patterns/ledge-jumping/game/uncharted-drakes-fortune","verifiedAt":null},{"id":"source-e85c5b3f86a26810","title":"Tomb Raider: Underworld (2008)","url":"https://gamemechanics.org/patterns/ledge-jumping/game/tomb-raider-underworld","verifiedAt":null},{"id":"source-49f953b16693c227","title":"Uncharted 4: A Thief's End (2016)","url":"https://gamemechanics.org/patterns/ledge-jumping/game/uncharted-4-a-thiefs-end","verifiedAt":null},{"id":"source-6d034345094b033d","title":"Rise of the Tomb Raider","url":"https://store.steampowered.com/app/391220/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The character jumps from one climbing grip to another."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-ledge-jumping-rule\"></a>\n\n- The character jumps from one climbing grip to another. <a id=\"gm-ledge-jumping-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-ledge-jumping","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-ledge-jumping","categoryIds":["gm-category-movement"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Jumping between ledges","description":"A sequence of footholds creates a route across gaps. The player chooses jump direction and timing while judging the next landing.","image":{"src":"images/mechanics/tomb-raider-jump.webp","width":1440,"height":810,"game":"Rise of the Tomb Raider","sourceUrl":"https://store.steampowered.com/app/391220/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/391220/ss_749f99146e5ebad371e37d95bfab7b17847c1d81.1920x1080.jpg?t=1766187095","credit":"Crystal Dynamics / Eidos-Montréal","rights":"© 2015 Crystal Dynamics group of companies. All rights reserved.","caption":"A gap between stone supports","alt":"Rise of the Tomb Raider: Lara jumps from the platform on the right toward stone ledges across a deep gap.","markers":[{"x":80,"y":83,"label":"The platform at the start of the jump"},{"x":32,"y":49,"label":"The next foothold across the gap"}]},"tips":["Match gap distances to the available jump range.","Show the next foothold before takeoff."],"examples":[{"title":"Rise of the Tomb Raider","url":"https://store.steampowered.com/app/391220/"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}