{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-ledge-climb-up","type":"mechanic","id":"game-mechanics--gm-ledge-climb-up","lang":"en","title":"Ledge climb-up","summary":"From a hanging position, the character pulls onto the upper surface. The transition connects edge grabbing with ordinary movement.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-ledge-climb-up/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-ledge-climb-up.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-ledge-climb-up.md","aliases":["Climbing onto a ledge"],"tags":["Game design techniques","Movement"],"sourceIds":["source-058e6a0a0190d3f9","source-e8069f85ad6259c8","source-e8b93becece98424","source-beb3bba747ba2e74","source-dde7af386195b64f","source-c2fb8173119962e9","source-837982d8e87efa8b"],"sources":[{"id":"source-058e6a0a0190d3f9","title":"Game Mechanics: Ledge climb-up","url":"https://gamemechanics.org/patterns/ledge-climb-up","verifiedAt":null},{"id":"source-e8069f85ad6259c8","title":"Prince of Persia (1989)","url":"https://gamemechanics.org/patterns/ledge-climb-up/game/prince-of-persia","verifiedAt":null},{"id":"source-e8b93becece98424","title":"Tomb Raider (1996)","url":"https://gamemechanics.org/patterns/ledge-climb-up/game/tomb-raider","verifiedAt":null},{"id":"source-beb3bba747ba2e74","title":"Prince of Persia: Classic (2007)","url":"https://gamemechanics.org/patterns/ledge-climb-up/game/prince-of-persia-classic","verifiedAt":null},{"id":"source-dde7af386195b64f","title":"Hitman: Absolution (2012)","url":"https://gamemechanics.org/patterns/ledge-climb-up/game/hitman-absolution","verifiedAt":null},{"id":"source-c2fb8173119962e9","title":"The Last of Us (2013)","url":"https://gamemechanics.org/patterns/ledge-climb-up/game/the-last-of-us","verifiedAt":null},{"id":"source-837982d8e87efa8b","title":"Outlast (2013)","url":"https://gamemechanics.org/patterns/ledge-climb-up/game/outlast","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The character pulls up from a hanging grip onto a support."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-ledge-climb-up-rule\"></a>\n\n- The character pulls up from a hanging grip onto a support. <a id=\"gm-ledge-climb-up-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-ledge-climb-up","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-ledge-climb-up","categoryIds":["gm-category-movement"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Climbing onto a ledge","description":"From a hanging position, the character pulls onto the upper surface. The transition connects edge grabbing with ordinary movement.","image":{"src":"images/mechanics/tomb-raider-classic-climb.webp","width":598,"height":334,"game":"Tomb Raider (1996)","sourceUrl":"https://gamemechanics.org/patterns/ledge-climb-up","originalUrl":"https://cdn.gamemechanics.org/webm/tomb_raider_1_ledge_climb_up.webm","sourceFrameSeconds":2.6,"credit":"Core Design; clip via GameMechanics.org","rights":"© respective game rights holders. Clip source: GameMechanics.org. All rights reserved.","caption":"Pulling from a hang onto a platform","alt":"Tomb Raider (1996): Lara braces her hands on a stone edge and pulls her body onto the upper platform.","markers":[{"x":49,"y":53,"label":"Transition from the edge to the upper surface"}]},"tips":["Check that there is enough body clearance above the edge.","Align the animation’s end with control becoming available again."],"examples":[{"title":"Tomb Raider (1996)","url":"https://gamemechanics.org/patterns/ledge-climb-up"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}