{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-leaving-mission-area","type":"mechanic","id":"game-mechanics--gm-leaving-mission-area","lang":"en","title":"Leaving mission area","summary":"Moving away from the mission area triggers a warning or consequence.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-leaving-mission-area/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-leaving-mission-area.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-leaving-mission-area.md","aliases":["Leaving the mission area"],"tags":["Game design techniques","Immersion killers"],"sourceIds":["source-6cb6f7884ad8d0b0","source-6f5198d33bd75577"],"sources":[{"id":"source-6cb6f7884ad8d0b0","title":"Game Mechanics: Leaving mission area","url":"https://gamemechanics.org/patterns/leaving-mission-area","verifiedAt":null},{"id":"source-6f5198d33bd75577","title":"Tom Clancy's Ghost Recon: Wildlands (2017)","url":"https://gamemechanics.org/patterns/leaving-mission-area/game/tom-clancys-ghost-recon-wildlands","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Moving away from the mission area triggers a warning or consequence."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-leaving-mission-area-rule\"></a>\n\n- Moving away from the mission area triggers a warning or consequence. <a id=\"gm-leaving-mission-area-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-leaving-mission-area","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-leaving-mission-area","categoryIds":["gm-category-immersion-killers"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Leaving the mission area","description":"Moving away from the mission area triggers a warning or consequence.","image":{"src":"images/mechanics/impact-leaving-mission-area.webp","width":900,"height":506,"game":"Tom Clancy’s Ghost Recon: Wildlands","sourceUrl":"https://gamemechanics.org/patterns/leaving-mission-area","originalUrl":"https://cdn.gamemechanics.org/ghost_recon_wildlands_go_back.jpg","credit":"Ubisoft Paris; image via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"A warning asks the player to return to the mission area","alt":"Tom Clancy’s Ghost Recon: Wildlands: A warning asks the player to return to the mission area.","markers":[{"x":50,"y":16,"label":"Mission-boundary warning"}]},"tips":["Communicate the boundary and consequence before an irreversible countdown begins."],"examples":[{"title":"Tom Clancy’s Ghost Recon: Wildlands","url":"https://gamemechanics.org/patterns/leaving-mission-area"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}