{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-lava","type":"mechanic","id":"game-mechanics--gm-lava","lang":"en","title":"Lava","summary":"A hazardous surface limits safe routes. The player uses platforms or searches for a detour while accounting for the cost of contact.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-lava/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-lava.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-lava.md","aliases":[],"tags":["Game design techniques","Environmental hazards"],"sourceIds":["source-6e0a44ec6120a3aa","source-ec323aec82bbfeac","source-eef5cf1ea98184bb","source-de5d18b331904472","source-5d696261b6b0cdf3","source-81a86212dd56ea9f","source-76b17960f4beebf0","source-8acd296040247f95"],"sources":[{"id":"source-6e0a44ec6120a3aa","title":"Game Mechanics: Lava","url":"https://gamemechanics.org/patterns/lava","verifiedAt":null},{"id":"source-ec323aec82bbfeac","title":"Doom (2016)","url":"https://gamemechanics.org/patterns/lava/game/doom-2016","verifiedAt":null},{"id":"source-eef5cf1ea98184bb","title":"Mass Effect (2007)","url":"https://gamemechanics.org/patterns/lava/game/mass-effect","verifiedAt":null},{"id":"source-de5d18b331904472","title":"Helldivers 2 (2024)","url":"https://gamemechanics.org/patterns/lava/game/helldivers-2","verifiedAt":null},{"id":"source-5d696261b6b0cdf3","title":"Tom Clancy's Ghost Recon: Breakpoint (2019)","url":"https://gamemechanics.org/patterns/lava/game/tom-clancys-ghost-recon-breakpoint","verifiedAt":null},{"id":"source-81a86212dd56ea9f","title":"Elden Ring (2022)","url":"https://gamemechanics.org/patterns/lava/game/elden-ring","verifiedAt":null},{"id":"source-76b17960f4beebf0","title":"Apex Legends (2019)","url":"https://gamemechanics.org/patterns/lava/game/apex-legends","verifiedAt":null},{"id":"source-8acd296040247f95","title":"Spelunky","url":"https://store.steampowered.com/app/239350/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Molten material defines a hazardous part of a level."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-lava-rule\"></a>\n\n- Molten material defines a hazardous part of a level. <a id=\"gm-lava-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-lava","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-lava","categoryIds":["gm-category-environmental-hazards"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Lava","description":"A hazardous surface limits safe routes. The player uses platforms or searches for a detour while accounting for the cost of contact.","image":{"src":"images/mechanics/spelunky-lava.webp","width":1280,"height":720,"game":"Spelunky","sourceUrl":"https://store.steampowered.com/app/239350/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/239350/ss_5a77c050e2855d7e98b7a89f152e7a34082c77c7.1920x1080.jpg?t=1632912566","credit":"Mossmouth","rights":"© Mossmouth. All rights reserved.","caption":"A hazard beneath the arena","alt":"Spelunky: a wide strip of glowing lava lies beneath platforms occupied by several characters.","markers":[{"x":51,"y":81,"label":"Lava below the safe platforms"},{"x":42,"y":47,"label":"A foothold above the hazard"}]},"tips":["Distinguish hazardous liquid through shape, motion and sound.","Show safe footholds before the first risky jump."],"examples":[{"title":"Spelunky","url":"https://store.steampowered.com/app/239350/"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}