{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-jumping-to-ledges","type":"mechanic","id":"game-mechanics--gm-jumping-to-ledges","lang":"en","title":"Jumping to ledges","summary":"The player jumps across a gap toward a grabbable ledge. A readable target helps them judge the trajectory before committing.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-jumping-to-ledges/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-jumping-to-ledges.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-jumping-to-ledges.md","aliases":["Jumping to a ledge"],"tags":["Game design techniques","Movement"],"sourceIds":["source-2d8d6f2d44ff9f55","source-4b77f012ce042543","source-49b40ea4a9e680ef","source-d125af6bab558195","source-3d80e6363eb34e0b","source-11495ed494c4cbe7","source-6f05e8825c4ec994","source-6d034345094b033d"],"sources":[{"id":"source-2d8d6f2d44ff9f55","title":"Game Mechanics: Jumping to ledges","url":"https://gamemechanics.org/patterns/jumping-to-ledges","verifiedAt":null},{"id":"source-4b77f012ce042543","title":"Prince of Persia (1989)","url":"https://gamemechanics.org/patterns/jumping-to-ledges/game/prince-of-persia","verifiedAt":null},{"id":"source-49b40ea4a9e680ef","title":"Tomb Raider III (1998)","url":"https://gamemechanics.org/patterns/jumping-to-ledges/game/tomb-raider-iii","verifiedAt":null},{"id":"source-d125af6bab558195","title":"Prince of Persia: Classic (2007)","url":"https://gamemechanics.org/patterns/jumping-to-ledges/game/prince-of-persia-classic","verifiedAt":null},{"id":"source-3d80e6363eb34e0b","title":"Uncharted: Drake's Fortune (2007)","url":"https://gamemechanics.org/patterns/jumping-to-ledges/game/uncharted-drakes-fortune","verifiedAt":null},{"id":"source-11495ed494c4cbe7","title":"Uncharted 4: A Thief's End (2016)","url":"https://gamemechanics.org/patterns/jumping-to-ledges/game/uncharted-4-a-thiefs-end","verifiedAt":null},{"id":"source-6f05e8825c4ec994","title":"Shadow of the Tomb Raider (2018)","url":"https://gamemechanics.org/patterns/jumping-to-ledges/game/shadow-of-the-tomb-raider","verifiedAt":null},{"id":"source-6d034345094b033d","title":"Rise of the Tomb Raider","url":"https://store.steampowered.com/app/391220/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A jump ends by grabbing an edge rather than landing normally."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-jumping-to-ledges-rule\"></a>\n\n- A jump ends by grabbing an edge rather than landing normally. <a id=\"gm-jumping-to-ledges-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-jumping-to-ledges","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-jumping-to-ledges","categoryIds":["gm-category-movement"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Jumping to a ledge","description":"The player jumps across a gap toward a grabbable ledge. A readable target helps them judge the trajectory before committing.","image":{"src":"images/mechanics/tomb-raider-jump.webp","width":1440,"height":810,"game":"Rise of the Tomb Raider","sourceUrl":"https://store.steampowered.com/app/391220/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/391220/ss_749f99146e5ebad371e37d95bfab7b17847c1d81.1920x1080.jpg?t=1766187095","credit":"Crystal Dynamics / Eidos-Montréal","rights":"© 2015 Crystal Dynamics group of companies. All rights reserved.","caption":"Jumping across a gap in the ruins","alt":"Rise of the Tomb Raider: Lara is airborne between stone supports, with a lit ledge visible on the left.","markers":[{"x":84,"y":37,"label":"Character in mid-jump"},{"x":32,"y":49,"label":"A ledge on the far side of the gap"}]},"tips":["Use material and shape to distinguish a grabbable ledge.","Allow a little aiming error when catching the ledge."],"examples":[{"title":"Rise of the Tomb Raider","url":"https://store.steampowered.com/app/391220/"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}