{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-jump-boost-packs","type":"mechanic","id":"game-mechanics--gm-jump-boost-packs","lang":"en","title":"Jump / boost packs","summary":"A short impulse extends a jump or lifts the character higher. The player combines boosts with momentum and available thrust.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-jump-boost-packs/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-jump-boost-packs.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-jump-boost-packs.md","aliases":["Jump boost pack"],"tags":["Game design techniques","Movement"],"sourceIds":["source-6071c5dd4c4c23dc","source-af64bb25c93d658f"],"sources":[{"id":"source-6071c5dd4c4c23dc","title":"Game Mechanics: Jump / boost packs","url":"https://gamemechanics.org/patterns/jump-boost-packs","verifiedAt":null},{"id":"source-af64bb25c93d658f","title":"Starfield (2023)","url":"https://gamemechanics.org/patterns/jump-boost-packs/game/starfield","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A brief boost extends a jump or airborne movement."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-jump-boost-packs-rule\"></a>\n\n- A brief boost extends a jump or airborne movement. <a id=\"gm-jump-boost-packs-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-jump-boost-packs","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-jump-boost-packs","categoryIds":["gm-category-movement"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Jump boost pack","description":"A short impulse extends a jump or lifts the character higher. The player combines boosts with momentum and available thrust.","image":{"src":"images/mechanics/traversal-jump-boost-packs.webp","width":498,"height":276,"game":"Starfield (2023)","sourceUrl":"https://gamemechanics.org/patterns/jump-boost-packs","originalUrl":"https://cdn.gamemechanics.org/webm/starfield-boost-pack.webm","sourceFrameSeconds":4.84,"credit":"Bethesda Game Studios; clip via GameMechanics.org","rights":"© respective game rights holders. Clip source: GameMechanics.org. All rights reserved.","caption":"A boost above an industrial platform","alt":"Starfield: a backpack-equipped character is airborne among industrial structures, with a pale thrust plume below the pack.","markers":[{"x":48,"y":67,"label":"The pack boosts airborne movement"}]},"tips":["Distinguish an ordinary jump from an additional boost.","Show when another boost becomes available."],"examples":[{"title":"Starfield (2023)","url":"https://gamemechanics.org/patterns/jump-boost-packs"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}