{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-jetpack","type":"mechanic","id":"game-mechanics--gm-jetpack","lang":"en","title":"Jetpack","summary":"A jetpack supplies thrust for ascent and midair correction. Limited operating time shapes its range and when to activate it.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-jetpack/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-jetpack.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-jetpack.md","aliases":[],"tags":["Game design techniques","Movement"],"sourceIds":["source-b85a729e0ee7f29b","source-f9ff3bdedac63499","source-ceff70c24951e0da"],"sources":[{"id":"source-b85a729e0ee7f29b","title":"Game Mechanics: Jetpack","url":"https://gamemechanics.org/patterns/jetpack","verifiedAt":null},{"id":"source-f9ff3bdedac63499","title":"Mass Effect: Andromeda (2017)","url":"https://gamemechanics.org/patterns/jetpack/game/mass-effect-andromeda","verifiedAt":null},{"id":"source-ceff70c24951e0da","title":"Halo: Reach (2010)","url":"https://gamemechanics.org/patterns/jetpack/game/halo-reach","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Thrust lets a character ascend or remain airborne."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-jetpack-rule\"></a>\n\n- Thrust lets a character ascend or remain airborne. <a id=\"gm-jetpack-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-jetpack","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-jetpack","categoryIds":["gm-category-movement"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Jetpack","description":"A jetpack supplies thrust for ascent and midair correction. Limited operating time shapes its range and when to activate it.","image":{"src":"images/mechanics/traversal-jetpack.webp","width":480,"height":270,"game":"Mass Effect: Andromeda (2017)","sourceUrl":"https://gamemechanics.org/patterns/jetpack","originalUrl":"https://cdn.gamemechanics.org/webm/mass-effect-andromeda-jetpack.webm","sourceFrameSeconds":0.38,"credit":"BioWare; clip via GameMechanics.org","rights":"© respective game rights holders. Clip source: GameMechanics.org. All rights reserved.","caption":"Jet thrust during traversal","alt":"Mass Effect: Andromeda: a bright thrust plume appears behind the character amid snowy rocks and a structure.","markers":[{"x":22,"y":78,"label":"Thrust behind the character"}]},"tips":["Show available thrust and the expected landing area.","Check routes over obstacles and around level boundaries."],"examples":[{"title":"Mass Effect: Andromeda (2017)","url":"https://gamemechanics.org/patterns/jetpack"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}