{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-invincible-until-death","type":"mechanic","id":"game-mechanics--gm-invincible-until-death","lang":"en","title":"Invincible until death","summary":"An enemy takes hits but keeps the same pose and action until death, making the attack’s result difficult to judge.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-invincible-until-death/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-invincible-until-death.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-invincible-until-death.md","aliases":["No reaction before death"],"tags":["Game design techniques","Damage","Killing","Immersion killers"],"sourceIds":["source-fff4338a056cc934","source-84f608c96bbfeec1","source-31c8d16c2727bc25"],"sources":[{"id":"source-fff4338a056cc934","title":"Game Mechanics: Invincible until death","url":"https://gamemechanics.org/patterns/invincible-until-death","verifiedAt":null},{"id":"source-84f608c96bbfeec1","title":"RoboCop: Rogue City (2023)","url":"https://gamemechanics.org/patterns/invincible-until-death/game/robocop-rogue-city","verifiedAt":null},{"id":"source-31c8d16c2727bc25","title":"Doom 3 (2004)","url":"https://gamemechanics.org/patterns/invincible-until-death/game/doom-3","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A target maintains its behavior until its health is exhausted."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-invincible-until-death-rule\"></a>\n\n- A target maintains its behavior until its health is exhausted. <a id=\"gm-invincible-until-death-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-invincible-until-death","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-invincible-until-death","categoryIds":["gm-category-damage","gm-category-killing","gm-category-immersion-killers"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"No reaction before death","description":"An enemy takes hits but keeps the same pose and action until death, making the attack’s result difficult to judge.","image":{"src":"images/mechanics/impact-invincible-until-death.webp","width":494,"height":298,"game":"RoboCop: Rogue City","sourceUrl":"https://gamemechanics.org/patterns/invincible-until-death","originalUrl":"https://cdn.gamemechanics.org/webm/robocop_multiple_hits-mtfm7mwz.webm","sourceFrameSeconds":4.7,"credit":"Teyon / Nacon; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Hits do not change the enemy’s pose","alt":"RoboCop: Rogue City: Hits do not change the enemy’s pose.","markers":[{"x":55,"y":54,"label":"Enemy continues acting after hits"}]},"tips":["Distinguish resistance to interruption from missing hit feedback."],"examples":[{"title":"RoboCop: Rogue City","url":"https://gamemechanics.org/patterns/invincible-until-death"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}