{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-hiding-bodies","type":"mechanic","id":"game-mechanics--gm-hiding-bodies","lang":"en","title":"Hiding bodies","summary":"The hero moves a body out of sight or hides it in a container. This reduces the chance of enemies discovering evidence.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-hiding-bodies/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-hiding-bodies.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-hiding-bodies.md","aliases":["Hide bodies"],"tags":["Game design techniques","Stealth"],"sourceIds":["source-0fb14eddbea48b48","source-43aeb05a93b26298","source-e43d5c6cc28ef02f"],"sources":[{"id":"source-0fb14eddbea48b48","title":"Game Mechanics: Hiding bodies","url":"https://gamemechanics.org/patterns/hiding-bodies","verifiedAt":null},{"id":"source-43aeb05a93b26298","title":"Tom Clancy's Splinter Cell (2002)","url":"https://gamemechanics.org/patterns/hiding-bodies/game/tom-clancys-splinter-cell","verifiedAt":null},{"id":"source-e43d5c6cc28ef02f","title":"Hitman: Absolution (2012)","url":"https://gamemechanics.org/patterns/hiding-bodies/game/hitman-absolution","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The player conceals a body from potential enemy discovery."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-hiding-bodies-rule\"></a>\n\n- The player conceals a body from potential enemy discovery. <a id=\"gm-hiding-bodies-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-hiding-bodies","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-hiding-bodies","categoryIds":["gm-category-stealth"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Hide bodies","description":"The hero moves a body out of sight or hides it in a container. This reduces the chance of enemies discovering evidence.","image":{"src":"images/mechanics/interaction-hiding-bodies.webp","width":600,"height":334,"game":"Hitman: Absolution","sourceUrl":"https://gamemechanics.org/patterns/hiding-bodies","originalUrl":"https://cdn.gamemechanics.org/hitman_absolution_hide_body.webm","sourceFrameSeconds":5.27,"credit":"IO Interactive; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"A body is placed in a container","alt":"Agent 47 lifts a body over the rim of an open container in Hitman: Absolution.","markers":[{"x":73,"y":35,"label":"Body being placed inside"},{"x":77,"y":67,"label":"Hiding container"}]},"tips":["Communicate hiding locations and their capacity.","Account for the hero’s visibility during the hiding animation."],"examples":[{"title":"Hitman: Absolution","url":"https://gamemechanics.org/patterns/hiding-bodies"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}