{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-health-pickups","type":"mechanic","id":"game-mechanics--gm-health-pickups","lang":"en","title":"Health pickups","summary":"A medkit in the world restores health when collected or used. Its placement connects route risk with an opportunity to recover.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-health-pickups/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-health-pickups.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-health-pickups.md","aliases":["Health pickup"],"tags":["Game design techniques","Health"],"sourceIds":["source-d739a74c7f499363","source-03c6c2f935d2ffc4","source-74516030f2077d01","source-f2e2a30777b0ca84","source-da158faec3a89253","source-3e58f6ea099e54e2","source-33258bfc8e8f04c9"],"sources":[{"id":"source-d739a74c7f499363","title":"Game Mechanics: Health pickups","url":"https://gamemechanics.org/patterns/health-pickups","verifiedAt":null},{"id":"source-03c6c2f935d2ffc4","title":"Wolfenstein 3D (1992)","url":"https://gamemechanics.org/patterns/health-pickups/game/wolfenstein-3d","verifiedAt":null},{"id":"source-74516030f2077d01","title":"Doom (1993)","url":"https://gamemechanics.org/patterns/health-pickups/game/doom","verifiedAt":null},{"id":"source-f2e2a30777b0ca84","title":"Half-Life (1998)","url":"https://gamemechanics.org/patterns/health-pickups/game/half-life","verifiedAt":null},{"id":"source-da158faec3a89253","title":"Tom Clancy's Splinter Cell (2002)","url":"https://gamemechanics.org/patterns/health-pickups/game/tom-clancys-splinter-cell","verifiedAt":null},{"id":"source-3e58f6ea099e54e2","title":"Half-Life 2 (2004)","url":"https://gamemechanics.org/patterns/health-pickups/game/half-life-2","verifiedAt":null},{"id":"source-33258bfc8e8f04c9","title":"Condemned: Criminal Origins (2006)","url":"https://gamemechanics.org/patterns/health-stations","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Collecting a world object replenishes health."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-health-pickups-rule\"></a>\n\n- Collecting a world object replenishes health. <a id=\"gm-health-pickups-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-health-pickups","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-health-pickups","categoryIds":["gm-category-health"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Health pickup","description":"A medkit in the world restores health when collected or used. Its placement connects route risk with an opportunity to recover.","image":{"src":"images/mechanics/combat-health-stations.webp","width":600,"height":336,"game":"Condemned: Criminal Origins (2006)","sourceUrl":"https://gamemechanics.org/patterns/health-stations","originalUrl":"https://cdn.gamemechanics.org/condemned_halth_kit_station.webm","sourceFrameSeconds":4.06,"credit":"Monolith Productions / Sega; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. All rights reserved; excluded from the portal’s MIT and CC BY 4.0 licenses.","caption":"A medkit available to use","alt":"A red-cross medkit is highlighted on a medical cabinet shelf with a use prompt in Condemned.","markers":[{"x":46,"y":51,"label":"An individual medkit on the shelf"},{"x":53,"y":26,"label":"Medkit use prompt"}]},"tips":["Make medkits recognizable among other objects.","Place healing with return routes and nearby threats in mind."],"examples":[{"title":"Condemned: Criminal Origins (2006)","url":"https://gamemechanics.org/patterns/health-stations"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}