{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-grid-inventory","type":"mechanic","id":"game-mechanics--gm-grid-inventory","lang":"en","title":"Grid inventory","summary":"Items occupy slots. The player chooses what to store, equip or use, while empty slots show available space.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-grid-inventory/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-grid-inventory.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-grid-inventory.md","aliases":[],"tags":["Game design techniques","Resources"],"sourceIds":["source-8a981e48db3ce577","source-a0105f15efbf10b7","source-5a32eb1cf779594e","source-4a8deaf8c92118fe","source-8fcf1671c353b49b"],"sources":[{"id":"source-8a981e48db3ce577","title":"Game Mechanics: Grid inventory","url":"https://gamemechanics.org/patterns/grid-inventory","verifiedAt":null},{"id":"source-a0105f15efbf10b7","title":"Deus Ex (2000)","url":"https://gamemechanics.org/patterns/grid-inventory/game/deus-ex","verifiedAt":null},{"id":"source-5a32eb1cf779594e","title":"S.T.A.L.K.E.R.: Call of Pripyat (2010)","url":"https://gamemechanics.org/patterns/grid-inventory/game/stalker-call-of-pripyat","verifiedAt":null},{"id":"source-4a8deaf8c92118fe","title":"Deus Ex: Mankind Divided (2016)","url":"https://gamemechanics.org/patterns/grid-inventory/game/deus-ex-mankind-divided","verifiedAt":null},{"id":"source-8fcf1671c353b49b","title":"Disco Elysium","url":"https://store.steampowered.com/app/632470/Disco_Elysium__The_Final_Cut/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Slots determine item placement and storage capacity."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-grid-inventory-rule\"></a>\n\n- Slots determine item placement and storage capacity. <a id=\"gm-grid-inventory-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-grid-inventory","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-grid-inventory","categoryIds":["gm-category-resources"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Grid inventory","description":"Items occupy slots. The player chooses what to store, equip or use, while empty slots show available space.","image":{"src":"images/mechanics/disco-elysium-inventory.webp","width":1440,"height":810,"crop":{"x":525,"y":210,"width":900,"height":600},"game":"Disco Elysium","sourceUrl":"https://store.steampowered.com/app/632470/Disco_Elysium__The_Final_Cut/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/632470/ss_4f5fdc3cf42feca8dafb1f7d2910ef96e62708a2.1920x1080.jpg?t=1780913406","credit":"ZA/UM","rights":"© ZA/UM. All rights reserved.","caption":"Items and equipment","alt":"Disco Elysium: a clothing grid, an inspected item and equipment slots beside the character.","markers":[{"x":79,"y":73,"label":"Slots containing stored items"},{"x":54,"y":57,"label":"Slots for equipped items"}]},"tips":["Preview the result of moving an item before confirmation.","Distinguish storage, equipment and quick actions."],"examples":[{"title":"Disco Elysium","url":"https://store.steampowered.com/app/632470/Disco_Elysium__The_Final_Cut/"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}