{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-forced-return-to-map","type":"mechanic","id":"game-mechanics--gm-forced-return-to-map","lang":"en","title":"Forced return to map","summary":"Crossing an allowed boundary relocates the character back into play.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-forced-return-to-map/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-forced-return-to-map.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-forced-return-to-map.md","aliases":["Forced return to the map"],"tags":["Game design techniques","Map","Immersion killers"],"sourceIds":["source-7119c1e9f5399a60","source-8434d3c15b7d6322"],"sources":[{"id":"source-7119c1e9f5399a60","title":"Game Mechanics: Forced return to map","url":"https://gamemechanics.org/patterns/forced-return-to-map","verifiedAt":null},{"id":"source-8434d3c15b7d6322","title":"Far Cry 3 (2012)","url":"https://gamemechanics.org/patterns/forced-return-to-map/game/far-cry-3","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Crossing an allowed boundary relocates the character back into play."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-forced-return-to-map-rule\"></a>\n\n- Crossing an allowed boundary relocates the character back into play. <a id=\"gm-forced-return-to-map-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-forced-return-to-map","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-forced-return-to-map","categoryIds":["gm-category-immersion-killers","gm-category-map"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Forced return to the map","description":"Crossing an allowed boundary relocates the character back into play.","image":{"src":"images/mechanics/impact-forced-return-to-map.webp","width":498,"height":268,"game":"Far Cry 3","sourceUrl":"https://gamemechanics.org/patterns/forced-return-to-map","originalUrl":"https://cdn.gamemechanics.org/webm/far_cry_3_map_edge.webm","sourceFrameSeconds":0.88,"credit":"Ubisoft Montréal; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"A return countdown starts beyond the map boundary","alt":"Far Cry 3: A return countdown starts beyond the map boundary.","markers":[{"x":60,"y":43,"label":"Out-of-bounds warning"},{"x":50,"y":17,"label":"Countdown before forced return"}]},"tips":["Allow enough time to turn around and preserve clear orientation after return."],"examples":[{"title":"Far Cry 3","url":"https://gamemechanics.org/patterns/forced-return-to-map"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}