{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-force-opening-doors","type":"mechanic","id":"game-mechanics--gm-force-opening-doors","lang":"en","title":"Force-opening doors","summary":"The character forces a door open through physical exertion.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-force-opening-doors/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-force-opening-doors.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-force-opening-doors.md","aliases":["Force a door open"],"tags":["Game design techniques","Doors","Destruction","Satisfying"],"sourceIds":["source-d6e9d699a4d3a8ee","source-cbc72ed9bc66eff2","source-494df555a84523ae","source-e5c3a2cfc31b3bbe"],"sources":[{"id":"source-d6e9d699a4d3a8ee","title":"Game Mechanics: Force-opening doors","url":"https://gamemechanics.org/patterns/force-opening-doors","verifiedAt":null},{"id":"source-cbc72ed9bc66eff2","title":"Metro 2033 Redux (2014)","url":"https://gamemechanics.org/patterns/force-opening-doors/game/metro-2033-redux","verifiedAt":null},{"id":"source-494df555a84523ae","title":"F.E.A.R. (2005)","url":"https://gamemechanics.org/patterns/force-opening-doors/game/f-e-a-r","verifiedAt":null},{"id":"source-e5c3a2cfc31b3bbe","title":"Duke Nukem Forever (2011)","url":"https://gamemechanics.org/patterns/force-opening-doors/game/duke-nukem-forever","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The character forces a door open through physical exertion."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-force-opening-doors-rule\"></a>\n\n- The character forces a door open through physical exertion. <a id=\"gm-force-opening-doors-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-force-opening-doors","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-force-opening-doors","categoryIds":["gm-category-doors","gm-category-destruction","gm-category-satisfying"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Force a door open","description":"The character forces a door open through physical exertion.","image":{"src":"images/mechanics/world-force-opening-doors.webp","width":600,"height":334,"game":"F.E.A.R.","sourceUrl":"https://gamemechanics.org/patterns/force-opening-doors","originalUrl":"https://cdn.gamemechanics.org/webm/fear_door.webm","sourceFrameSeconds":1.96,"credit":"Monolith Productions; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"A door panel flies into the room after a kick","alt":"F.E.A.R.: A door panel flies into the room after a kick.","markers":[{"x":57,"y":42,"label":"The displaced panel clears the passage"}]},"tips":["Match the door’s response to the force and direction of the hero’s action."],"examples":[{"title":"F.E.A.R.","url":"https://gamemechanics.org/patterns/force-opening-doors"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}