{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-fog","type":"mechanic","id":"game-mechanics--gm-fog","lang":"en","title":"Fog","summary":"Airborne haze limits viewing distance.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-fog/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-fog.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-fog.md","aliases":[],"tags":["Game design techniques","Weather","Atmosphere"],"sourceIds":["source-171f9eb2dced82c0","source-3a630976d90b920f","source-e85209d1903f91d5"],"sources":[{"id":"source-171f9eb2dced82c0","title":"Game Mechanics: Fog","url":"https://gamemechanics.org/patterns/fog","verifiedAt":null},{"id":"source-3a630976d90b920f","title":"Silent Hill 2 (2001)","url":"https://gamemechanics.org/patterns/fog/game/silent-hill-2","verifiedAt":null},{"id":"source-e85209d1903f91d5","title":"Silent Hill 2 (2024)","url":"https://gamemechanics.org/patterns/fog/game/silent-hill-2-2024","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Airborne haze limits viewing distance."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-fog-rule\"></a>\n\n- Airborne haze limits viewing distance. <a id=\"gm-fog-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-fog","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-fog","categoryIds":["gm-category-weather","gm-category-atmosphere"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Fog","description":"Airborne haze limits viewing distance.","image":{"src":"images/mechanics/atmosphere-fog.webp","width":1344,"height":756,"game":"Silent Hill 2","sourceUrl":"https://gamemechanics.org/patterns/fog","originalUrl":"https://cdn.gamemechanics.org/silent_hill_2_fog.jpg","credit":"Konami; image via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Distant gravestones disappear into fog","alt":"Silent Hill 2: Distant gravestones disappear into fog.","markers":[{"x":54,"y":38,"label":"The distant view gradually disappears"}]},"tips":["Match viewing distance to required landmarks and threats."],"examples":[{"title":"Silent Hill 2","url":"https://gamemechanics.org/patterns/fog"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}