{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-fast-travel","type":"mechanic","id":"game-mechanics--gm-fast-travel","lang":"en","title":"Fast travel","summary":"The player selects an available destination and skips ordinary travel. Access rules and travel costs determine when the shortcut is useful.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-fast-travel/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-fast-travel.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-fast-travel.md","aliases":[],"tags":["Game design techniques","Movement"],"sourceIds":["source-4d193ba02b818b03","source-64a363828db7390c","source-00813914f1ddc0ea","source-666307ef4d536a9d","source-ced50648e0d6f642","source-a3a91aac5ab13285","source-35410c21a60dfdea","source-ad6fcd1e2d0b484d"],"sources":[{"id":"source-4d193ba02b818b03","title":"Game Mechanics: Fast travel","url":"https://gamemechanics.org/patterns/fast-travel","verifiedAt":null},{"id":"source-64a363828db7390c","title":"Far Cry 2 (2008)","url":"https://gamemechanics.org/patterns/fast-travel/game/far-cry-2","verifiedAt":null},{"id":"source-00813914f1ddc0ea","title":"The Elder Scrolls V: Skyrim (2011)","url":"https://gamemechanics.org/patterns/fast-travel/game/the-elder-scrolls-v-skyrim","verifiedAt":null},{"id":"source-666307ef4d536a9d","title":"Assassin's Creed Odyssey (2018)","url":"https://gamemechanics.org/patterns/fast-travel/game/assassins-creed-odyssey","verifiedAt":null},{"id":"source-ced50648e0d6f642","title":"Tom Clancy's Ghost Recon: Breakpoint (2019)","url":"https://gamemechanics.org/patterns/fast-travel/game/tom-clancys-ghost-recon-breakpoint","verifiedAt":null},{"id":"source-a3a91aac5ab13285","title":"Judgment (2018)","url":"https://gamemechanics.org/patterns/fast-travel/game/judgment","verifiedAt":null},{"id":"source-35410c21a60dfdea","title":"Far Cry 6 (2023)","url":"https://gamemechanics.org/patterns/fast-travel/game/far-cry-6","verifiedAt":null},{"id":"source-ad6fcd1e2d0b484d","title":"Kingdom Come: Deliverance II (2025)","url":"https://gamemechanics.org/patterns/fast-travel/game/kingdom-come-deliverance-ii","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The player relocates between distant points without traversing the full route."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-fast-travel-rule\"></a>\n\n- The player relocates between distant points without traversing the full route. <a id=\"gm-fast-travel-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-fast-travel","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-fast-travel","categoryIds":["gm-category-movement"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Fast travel","description":"The player selects an available destination and skips ordinary travel. Access rules and travel costs determine when the shortcut is useful.","image":{"src":"images/mechanics/traversal-fast-travel.webp","width":598,"height":334,"game":"Far Cry 2 (2008)","sourceUrl":"https://gamemechanics.org/patterns/fast-travel","originalUrl":"https://cdn.gamemechanics.org/webm/far_cry_2_bus.webm","sourceFrameSeconds":1.94,"credit":"Ubisoft Montréal; clip via GameMechanics.org","rights":"© respective game rights holders. Clip source: GameMechanics.org. All rights reserved.","caption":"A route map at a bus stop","alt":"Far Cry 2: the player faces a bus-route map at a stop, beside the open landscape.","markers":[{"x":35,"y":44,"label":"A map of fast-travel destinations"}]},"tips":["Show available destinations and restrictions before confirmation.","Keep travel time and cost visible."],"examples":[{"title":"Far Cry 2 (2008)","url":"https://gamemechanics.org/patterns/fast-travel"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}