{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-fake-mirrors","type":"mechanic","id":"game-mechanics--gm-fake-mirrors","lang":"en","title":"Fake mirrors (without reflection)","summary":"A surface looks mirror-like but does not show the expected reflection, conflicting with the scene’s visual rules.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-fake-mirrors/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-fake-mirrors.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-fake-mirrors.md","aliases":["Mirror without player reflection"],"tags":["Game design techniques","Physics","Immersion killers"],"sourceIds":["source-0718651a178781a2","source-4263d9b0ce5bbfed","source-d597188a69da104e"],"sources":[{"id":"source-0718651a178781a2","title":"Game Mechanics: Fake mirrors (without reflection)","url":"https://gamemechanics.org/patterns/fake-mirrors","verifiedAt":null},{"id":"source-4263d9b0ce5bbfed","title":"Resident Evil 2 Remake (2019)","url":"https://gamemechanics.org/patterns/fake-mirrors/game/resident-evil-2-remake","verifiedAt":null},{"id":"source-d597188a69da104e","title":"Dead Island 2 (2024)","url":"https://gamemechanics.org/patterns/fake-mirrors/game/dead-island-2","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A surface is presented as a mirror without reflecting the scene."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-fake-mirrors-rule\"></a>\n\n- A surface is presented as a mirror without reflecting the scene. <a id=\"gm-fake-mirrors-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-fake-mirrors","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-fake-mirrors","categoryIds":["gm-category-physics","gm-category-immersion-killers"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Mirror without player reflection","description":"A surface looks mirror-like but does not show the expected reflection, conflicting with the scene’s visual rules.","image":{"src":"images/mechanics/impact-fake-mirrors.webp","width":600,"height":332,"game":"Resident Evil 2","sourceUrl":"https://gamemechanics.org/patterns/fake-mirrors","originalUrl":"https://cdn.gamemechanics.org/webm/resident_evil2_2019_mirror.webm","sourceFrameSeconds":0.82,"credit":"Capcom; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Leon faces a surface without his own reflection","alt":"Resident Evil 2: Leon faces a surface without his own reflection.","markers":[{"x":47,"y":44,"label":"Mirror-like surface without the visible hero"}]},"tips":["Check hero and object reflections from different angles or change the material."],"examples":[{"title":"Resident Evil 2","url":"https://gamemechanics.org/patterns/fake-mirrors"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}