{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-environmental-takedowns","type":"mechanic","id":"game-mechanics--gm-environmental-takedowns","lang":"en","title":"Environmental takedowns","summary":"The hero uses a nearby object against a grabbed enemy. The environment becomes part of the combat move.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-environmental-takedowns/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-environmental-takedowns.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-environmental-takedowns.md","aliases":["Environmental takedown"],"tags":["Game design techniques","Combat","Environmental hazards","Killing"],"sourceIds":["source-dd5aa1c2149b975b","source-4aed59b1f6a06f4d","source-e5fab7a2cbe5d01d","source-771c0da0ea08b041","source-7e6d437a84a4a074"],"sources":[{"id":"source-dd5aa1c2149b975b","title":"Game Mechanics: Environmental takedowns","url":"https://gamemechanics.org/patterns/environmental-takedowns","verifiedAt":null},{"id":"source-4aed59b1f6a06f4d","title":"Stranglehold (2007)","url":"https://gamemechanics.org/patterns/environmental-takedowns/game/stranglehold","verifiedAt":null},{"id":"source-e5fab7a2cbe5d01d","title":"Bulletstorm (2011)","url":"https://gamemechanics.org/patterns/environmental-takedowns/game/bulletstorm","verifiedAt":null},{"id":"source-771c0da0ea08b041","title":"Sleeping Dogs (2012)","url":"https://gamemechanics.org/patterns/environmental-takedowns/game/sleeping-dogs","verifiedAt":null},{"id":"source-7e6d437a84a4a074","title":"Dishonored (2012)","url":"https://gamemechanics.org/patterns/environmental-takedowns/game/dishonored","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A close-range action uses a nearby object or surface against an enemy."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-environmental-takedowns-rule\"></a>\n\n- A close-range action uses a nearby object or surface against an enemy. <a id=\"gm-environmental-takedowns-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-environmental-takedowns","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-environmental-takedowns","categoryIds":["gm-category-combat","gm-category-killing","gm-category-environmental-hazards"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Environmental takedown","description":"The hero uses a nearby object against a grabbed enemy. The environment becomes part of the combat move.","image":{"src":"images/mechanics/combat-environmental-takedowns.webp","width":598,"height":334,"game":"Sleeping Dogs (2012)","sourceUrl":"https://gamemechanics.org/patterns/environmental-takedowns","originalUrl":"https://cdn.gamemechanics.org/webm/sleeping_dogs_electricute.webm","sourceFrameSeconds":2.02,"credit":"United Front Games / Square Enix; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. All rights reserved; excluded from the portal’s MIT and CC BY 4.0 licenses.","caption":"An enemy is pushed into an electrical panel","alt":"Wei faces an enemy being electrocuted against an open electrical panel in Sleeping Dogs.","markers":[{"x":85,"y":19,"label":"Electrical panel as an environmental hazard"},{"x":82,"y":60,"label":"Enemy affected by the object"}]},"tips":["Make usable environmental objects recognizable in advance.","Check the approach route and both characters’ positions."],"examples":[{"title":"Sleeping Dogs (2012)","url":"https://gamemechanics.org/patterns/environmental-takedowns"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}