{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-environmental-fire-hazards","type":"mechanic","id":"game-mechanics--gm-environmental-fire-hazards","lang":"en","title":"Environmental fire hazards","summary":"A burning area threatens characters and affects route choice.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-environmental-fire-hazards/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-environmental-fire-hazards.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-environmental-fire-hazards.md","aliases":["Environmental fire hazard"],"tags":["Game design techniques","Fire"],"sourceIds":["source-8a99296e843c9cef","source-a87e788c2a328782","source-dc7eaca9776b6686","source-b7db52c0e3d85849","source-4e1e358de0ccd409","source-364534b3a342ae93"],"sources":[{"id":"source-8a99296e843c9cef","title":"Game Mechanics: Environmental fire hazards","url":"https://gamemechanics.org/patterns/environmental-fire-hazards","verifiedAt":null},{"id":"source-a87e788c2a328782","title":"Montezuma's Revenge (1984)","url":"https://gamemechanics.org/patterns/environmental-fire-hazards/game/montezumas-revenge","verifiedAt":null},{"id":"source-dc7eaca9776b6686","title":"Tom Clancy's Splinter Cell (2002)","url":"https://gamemechanics.org/patterns/environmental-fire-hazards/game/tom-clancys-splinter-cell","verifiedAt":null},{"id":"source-b7db52c0e3d85849","title":"Doom 3 (2004)","url":"https://gamemechanics.org/patterns/environmental-fire-hazards/game/doom-3","verifiedAt":null},{"id":"source-4e1e358de0ccd409","title":"Tomb Raider: Underworld (2008)","url":"https://gamemechanics.org/patterns/environmental-fire-hazards/game/tomb-raider-underworld","verifiedAt":null},{"id":"source-364534b3a342ae93","title":"F.E.A.R. 2: Project Origin (2009)","url":"https://gamemechanics.org/patterns/environmental-fire-hazards/game/f-e-a-r-2-project-origin","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A burning area threatens characters and affects route choice."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-environmental-fire-hazards-rule\"></a>\n\n- A burning area threatens characters and affects route choice. <a id=\"gm-environmental-fire-hazards-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-environmental-fire-hazards","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-environmental-fire-hazards","categoryIds":["gm-category-fire"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Environmental fire hazard","description":"A burning area threatens characters and affects route choice.","image":{"src":"images/mechanics/impact-environmental-fire-hazards.webp","width":514,"height":322,"game":"Tom Clancy’s Splinter Cell","sourceUrl":"https://gamemechanics.org/patterns/environmental-fire-hazards","originalUrl":"https://cdn.gamemechanics.org/webm/splinter_cell_fire.webm","sourceFrameSeconds":2.05,"credit":"Ubisoft Montréal; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Flames constrain the route through a building","alt":"Tom Clancy’s Splinter Cell: Flames constrain the route through a building.","markers":[{"x":53,"y":37,"label":"Burning area along the hero’s route"}]},"tips":["Match the visible flame boundary to the damage area."],"examples":[{"title":"Tom Clancy’s Splinter Cell","url":"https://gamemechanics.org/patterns/environmental-fire-hazards"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}