{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-enemy-hit-reaction","type":"mechanic","id":"game-mechanics--gm-enemy-hit-reaction","lang":"en","title":"Enemy hit reaction","summary":"An enemy flinches, changes pose or interrupts an action when hit. The visible reaction confirms the attack connected.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-enemy-hit-reaction/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-enemy-hit-reaction.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-enemy-hit-reaction.md","aliases":[],"tags":["Game design techniques","Combat"],"sourceIds":["source-3d138853239a6579","source-fef587bf1783b289","source-922df2448295b9f9"],"sources":[{"id":"source-3d138853239a6579","title":"Game Mechanics: Enemy hit reaction","url":"https://gamemechanics.org/patterns/enemy-hit-reaction","verifiedAt":null},{"id":"source-fef587bf1783b289","title":"Wolfenstein 3D (1992)","url":"https://gamemechanics.org/patterns/enemy-hit-reaction/game/wolfenstein-3d","verifiedAt":null},{"id":"source-922df2448295b9f9","title":"RoboCop: Rogue City (2023)","url":"https://gamemechanics.org/patterns/enemy-hit-reaction/game/robocop-rogue-city","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A hit produces visible movement or interrupts an enemy action."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-enemy-hit-reaction-rule\"></a>\n\n- A hit produces visible movement or interrupts an enemy action. <a id=\"gm-enemy-hit-reaction-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-enemy-hit-reaction","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-enemy-hit-reaction","categoryIds":["gm-category-combat"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Enemy hit reaction","description":"An enemy flinches, changes pose or interrupts an action when hit. The visible reaction confirms the attack connected.","image":{"src":"images/mechanics/combat-enemy-hit-reaction.webp","width":798,"height":480,"game":"Wolfenstein 3D (1992)","sourceUrl":"https://gamemechanics.org/patterns/enemy-hit-reaction","originalUrl":"https://cdn.gamemechanics.org/webm/wolfenstein_3d_hit.webm","sourceFrameSeconds":1.16,"credit":"id Software; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. All rights reserved; excluded from the portal’s MIT and CC BY 4.0 licenses.","caption":"A soldier recoils from a shot","alt":"A wounded soldier leans sideways in Wolfenstein 3D, with red hit pixels beside his head.","markers":[{"x":57,"y":29,"label":"The wounded enemy’s changed pose"},{"x":66,"y":21,"label":"Visible hit effect"}]},"tips":["Distinguish a light reaction from an interrupted attack.","Limit repeated stun reactions when enemies must be able to retaliate."],"examples":[{"title":"Wolfenstein 3D (1992)","url":"https://gamemechanics.org/patterns/enemy-hit-reaction"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}