{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-electrifying-water","type":"mechanic","id":"game-mechanics--gm-electrifying-water","lang":"en","title":"Electrifying water","summary":"An electrical source turns water into a damaging area.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-electrifying-water/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-electrifying-water.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-electrifying-water.md","aliases":["Electrify water"],"tags":["Game design techniques","Environmental hazards"],"sourceIds":["source-e4ea2d64c75610c9","source-f451db9f788153f9","source-71c07e505e4d366e","source-68fd4f9f106e84ee","source-6217873f47b92abe","source-a1701ac269e37eb5"],"sources":[{"id":"source-e4ea2d64c75610c9","title":"Game Mechanics: Electrifying water","url":"https://gamemechanics.org/patterns/electrifying-water","verifiedAt":null},{"id":"source-f451db9f788153f9","title":"Far Cry 5 (2018)","url":"https://gamemechanics.org/patterns/electrifying-water/game/far-cry-5","verifiedAt":null},{"id":"source-71c07e505e4d366e","title":"Deus Ex: Human Revolution (2011)","url":"https://gamemechanics.org/patterns/electrifying-water/game/deus-ex-human-revolution","verifiedAt":null},{"id":"source-68fd4f9f106e84ee","title":"Dying Light (2015)","url":"https://gamemechanics.org/patterns/electrifying-water/game/dying-light","verifiedAt":null},{"id":"source-6217873f47b92abe","title":"Dead Island 2 (2024)","url":"https://gamemechanics.org/patterns/electrifying-water/game/dead-island-2","verifiedAt":null},{"id":"source-a1701ac269e37eb5","title":"Dead Island (2011)","url":"https://gamemechanics.org/patterns/electrifying-water/game/dead-island","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"An electrical source turns water into a damaging area."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-electrifying-water-rule\"></a>\n\n- An electrical source turns water into a damaging area. <a id=\"gm-electrifying-water-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-electrifying-water","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-electrifying-water","categoryIds":["gm-category-environmental-hazards"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Electrify water","description":"An electrical source turns water into a damaging area.","image":{"src":"images/mechanics/world-electrifying-water.webp","width":548,"height":298,"game":"Dying Light","sourceUrl":"https://gamemechanics.org/patterns/electrifying-water","originalUrl":"https://cdn.gamemechanics.org/webm/dying_light_electrify_zombies.webm","sourceFrameSeconds":4.38,"credit":"Techland; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Electrical arcs hit enemies in a puddle","alt":"Dying Light: Electrical arcs hit enemies in a puddle.","markers":[{"x":53,"y":60,"label":"Discharges spread across the wet area"}]},"tips":["Make the damage boundary and power-off state clear."],"examples":[{"title":"Dying Light","url":"https://gamemechanics.org/patterns/electrifying-water"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}