{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-electricuting-enemies","type":"mechanic","id":"game-mechanics--gm-electricuting-enemies","lang":"en","title":"Electrocuting enemies","summary":"An electrical effect deals damage or briefly disrupts an enemy’s actions. Visible arcs help identify affected targets.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-electricuting-enemies/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-electricuting-enemies.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-electricuting-enemies.md","aliases":[],"tags":["Game design techniques","Combat","Killing"],"sourceIds":["source-d9fef22d12f2d5b8","source-907875aaa06d2f78","source-b0cedf23cade4104","source-db79c8378e38fd2c","source-f348530cd0165bd3","source-3565d96f79431d7b","source-858481fa73879b31","source-82a023d0fa11d039","source-4731b03364224a78"],"sources":[{"id":"source-d9fef22d12f2d5b8","title":"Game Mechanics: Electrocuting enemies","url":"https://gamemechanics.org/patterns/electricuting-enemies","verifiedAt":null},{"id":"source-907875aaa06d2f78","title":"BioShock (2007)","url":"https://gamemechanics.org/patterns/electricuting-enemies/game/bioshock","verifiedAt":null},{"id":"source-b0cedf23cade4104","title":"Condemned: Criminal Origins (2006)","url":"https://gamemechanics.org/patterns/electricuting-enemies/game/condemned-criminal-origins","verifiedAt":null},{"id":"source-db79c8378e38fd2c","title":"Bulletstorm (2011)","url":"https://gamemechanics.org/patterns/electricuting-enemies/game/bulletstorm","verifiedAt":null},{"id":"source-f348530cd0165bd3","title":"Dead Island (2011)","url":"https://gamemechanics.org/patterns/electricuting-enemies/game/dead-island","verifiedAt":null},{"id":"source-3565d96f79431d7b","title":"Sleeping Dogs: Definitive Edition (2014)","url":"https://gamemechanics.org/patterns/electricuting-enemies/game/sleeping-dogs-definitive-edition","verifiedAt":null},{"id":"source-858481fa73879b31","title":"Dying Light (2015)","url":"https://gamemechanics.org/patterns/electricuting-enemies/game/dying-light","verifiedAt":null},{"id":"source-82a023d0fa11d039","title":"Hitman (2016)","url":"https://gamemechanics.org/patterns/electricuting-enemies/game/hitman","verifiedAt":null},{"id":"source-4731b03364224a78","title":"Hitman 2 (2018)","url":"https://gamemechanics.org/patterns/electricuting-enemies/game/hitman-2","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"An electrical effect damages an enemy or disrupts its actions."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-electricuting-enemies-rule\"></a>\n\n- An electrical effect damages an enemy or disrupts its actions. <a id=\"gm-electricuting-enemies-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-electricuting-enemies","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-electricuting-enemies","categoryIds":["gm-category-combat","gm-category-killing"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Electrocuting enemies","description":"An electrical effect deals damage or briefly disrupts an enemy’s actions. Visible arcs help identify affected targets.","image":{"src":"images/mechanics/combat-electricuting-enemies.webp","width":350,"height":354,"game":"BioShock (2007)","sourceUrl":"https://gamemechanics.org/patterns/electricuting-enemies","originalUrl":"https://cdn.gamemechanics.org/webm/bioshock_electricty.webm","sourceFrameSeconds":2.95,"credit":"Irrational Games / 2K; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. All rights reserved; excluded from the portal’s MIT and CC BY 4.0 licenses.","caption":"Electro Bolt hits an enemy","alt":"Electrical arcs surround an enemy ahead of the player in BioShock.","markers":[{"x":71,"y":44,"label":"Enemy affected by electricity"},{"x":49,"y":62,"label":"Arcs communicate the effect"}]},"tips":["Distinguish damage, stun and chain propagation.","Show resistance when an electrical hit does not interrupt the enemy."],"examples":[{"title":"BioShock (2007)","url":"https://gamemechanics.org/patterns/electricuting-enemies"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}