{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-dynamic-weather","type":"mechanic","id":"game-mechanics--gm-dynamic-weather","lang":"en","title":"Dynamic weather","summary":"Weather conditions transition during play.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-dynamic-weather/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-dynamic-weather.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-dynamic-weather.md","aliases":[],"tags":["Game design techniques","Weather"],"sourceIds":["source-61cc8fcda2f81793","source-67321447ccad88dc","source-f2dc1d504e2d7d69"],"sources":[{"id":"source-61cc8fcda2f81793","title":"Game Mechanics: Dynamic weather","url":"https://gamemechanics.org/patterns/dynamic-weather","verifiedAt":null},{"id":"source-67321447ccad88dc","title":"Gothic (2001)","url":"https://gamemechanics.org/patterns/dynamic-weather/game/gothic","verifiedAt":null},{"id":"source-f2dc1d504e2d7d69","title":"Far Cry 3 (2012)","url":"https://gamemechanics.org/patterns/dynamic-weather/game/far-cry-3","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Weather conditions transition during play."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-dynamic-weather-rule\"></a>\n\n- Weather conditions transition during play. <a id=\"gm-dynamic-weather-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-dynamic-weather","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-dynamic-weather","categoryIds":["gm-category-weather"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Dynamic weather","description":"Weather conditions transition during play.","image":{"src":"images/mechanics/atmosphere-dynamic-weather.webp","width":598,"height":342,"game":"Gothic","sourceUrl":"https://gamemechanics.org/patterns/dynamic-weather","originalUrl":"https://cdn.gamemechanics.org/webm/gothic_1_weather.webm","sourceFrameSeconds":6.88,"credit":"Piranha Bytes; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Overcast weather changes the appearance of open terrain","alt":"Gothic: Overcast weather changes the appearance of open terrain.","markers":[{"x":50,"y":33,"label":"Changed lighting and visibility"}]},"tips":["Communicate transitions between states and account for gameplay effects."],"examples":[{"title":"Gothic","url":"https://gamemechanics.org/patterns/dynamic-weather"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}