{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-driving-cars","type":"mechanic","id":"game-mechanics--gm-driving-cars","lang":"en","title":"Driving cars","summary":"The player controls a road vehicle's movement.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-driving-cars/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-driving-cars.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-driving-cars.md","aliases":["Drive a car"],"tags":["Game design techniques","Vehicles"],"sourceIds":["source-469864073b2ab0bd","source-207afdbadd85001b","source-4022987d6a728bcb","source-fb7894f45cfef69a"],"sources":[{"id":"source-469864073b2ab0bd","title":"Game Mechanics: Driving cars","url":"https://gamemechanics.org/patterns/driving-cars","verifiedAt":null},{"id":"source-207afdbadd85001b","title":"Tomb Raider: The Last Revelation (1999)","url":"https://gamemechanics.org/patterns/driving-cars/game/tomb-raider-the-last-revelation","verifiedAt":null},{"id":"source-4022987d6a728bcb","title":"Far Cry 3 (2012)","url":"https://gamemechanics.org/patterns/driving-cars/game/far-cry-3","verifiedAt":null},{"id":"source-fb7894f45cfef69a","title":"Metal Gear Solid V: The Phantom Pain (2015)","url":"https://gamemechanics.org/patterns/driving-cars/game/metal-gear-solid-v-the-phantom-pain","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The player controls a road vehicle's movement."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-driving-cars-rule\"></a>\n\n- The player controls a road vehicle's movement. <a id=\"gm-driving-cars-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-driving-cars","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-driving-cars","categoryIds":["gm-category-vehicles"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Drive a car","description":"The player controls a road vehicle's movement.","image":{"src":"images/mechanics/world-driving-cars.webp","width":900,"height":506,"game":"Far Cry 3","sourceUrl":"https://gamemechanics.org/patterns/driving-cars","originalUrl":"https://cdn.gamemechanics.org/far-cry-3-jeep.png","credit":"Ubisoft Montréal; image via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"An interior view of a coastal road","alt":"Far Cry 3: An interior view of a coastal road.","markers":[{"x":52,"y":85,"label":"Hand on the wheel in the interior view"},{"x":66,"y":64,"label":"The road establishes the driving direction"}]},"tips":["Balance visibility, speed and readability of approaching turns."],"examples":[{"title":"Far Cry 3","url":"https://gamemechanics.org/patterns/driving-cars"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}