{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-drinking-to-heal","type":"mechanic","id":"game-mechanics--gm-drinking-to-heal","lang":"en","title":"Drinking to heal","summary":"Drinking restores the character’s health. A water source or drink supply determines where and for how long recovery is possible.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-drinking-to-heal/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-drinking-to-heal.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-drinking-to-heal.md","aliases":["Drink to heal"],"tags":["Game design techniques","Health","Damage"],"sourceIds":["source-026340864ebab21b","source-aaf1f3a341769a1b","source-0d82910588f3544f"],"sources":[{"id":"source-026340864ebab21b","title":"Game Mechanics: Drinking to heal","url":"https://gamemechanics.org/patterns/drinking-to-heal","verifiedAt":null},{"id":"source-aaf1f3a341769a1b","title":"Duke Nukem 3D (1996)","url":"https://gamemechanics.org/patterns/drinking-to-heal/game/duke-nukem-3d","verifiedAt":null},{"id":"source-0d82910588f3544f","title":"Prince of Persia: The Sands of Time (2003)","url":"https://gamemechanics.org/patterns/drinking-to-heal/game/prince-of-persia-the-sands-of-time","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Consuming a liquid restores character health."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-drinking-to-heal-rule\"></a>\n\n- Consuming a liquid restores character health. <a id=\"gm-drinking-to-heal-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-drinking-to-heal","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-drinking-to-heal","categoryIds":["gm-category-health","gm-category-damage"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Drink to heal","description":"Drinking restores the character’s health. A water source or drink supply determines where and for how long recovery is possible.","image":{"src":"images/mechanics/combat-drinking-to-heal.webp","width":598,"height":332,"game":"Duke Nukem 3D (1996)","sourceUrl":"https://gamemechanics.org/patterns/drinking-to-heal","originalUrl":"https://cdn.gamemechanics.org/webm/duke_nukem_3d_drink_water.webm","sourceFrameSeconds":6.5,"credit":"3D Realms; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. All rights reserved; excluded from the portal’s MIT and CC BY 4.0 licenses.","caption":"Water from a broken hydrant","alt":"Water sprays from a hydrant ahead of the player in Duke Nukem 3D, with health displayed below.","markers":[{"x":45,"y":32,"label":"A water stream to drink from"},{"x":12,"y":92,"label":"Health on the status panel"}]},"tips":["Communicate whether a source heals gradually or in one use.","Account for repeated use of accessible sources."],"examples":[{"title":"Duke Nukem 3D (1996)","url":"https://gamemechanics.org/patterns/drinking-to-heal"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}