{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-dragging-bodies","type":"mechanic","id":"game-mechanics--gm-dragging-bodies","lang":"en","title":"Dragging Bodies","summary":"The hero drags a body along the ground. Limited speed and visibility make choosing a short, safe route important.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-dragging-bodies/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-dragging-bodies.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-dragging-bodies.md","aliases":["Drag bodies"],"tags":["Game design techniques","Stealth"],"sourceIds":["source-f16296964bc7b638","source-0f327557014c05a1","source-358daae8c9d6076e"],"sources":[{"id":"source-f16296964bc7b638","title":"Game Mechanics: Dragging Bodies","url":"https://gamemechanics.org/patterns/dragging-bodies","verifiedAt":null},{"id":"source-0f327557014c05a1","title":"ARMA 3 (2013)","url":"https://gamemechanics.org/patterns/dragging-bodies/game/arma-3","verifiedAt":null},{"id":"source-358daae8c9d6076e","title":"Hitman (2016)","url":"https://gamemechanics.org/patterns/dragging-bodies/game/hitman","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Dragging a body relocates it and changes its discovery risk."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-dragging-bodies-rule\"></a>\n\n- Dragging a body relocates it and changes its discovery risk. <a id=\"gm-dragging-bodies-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-dragging-bodies","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-dragging-bodies","categoryIds":["gm-category-stealth"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Drag bodies","description":"The hero drags a body along the ground. Limited speed and visibility make choosing a short, safe route important.","image":{"src":"images/mechanics/interaction-dragging-bodies.webp","width":564,"height":374,"game":"HITMAN","sourceUrl":"https://gamemechanics.org/patterns/dragging-bodies","originalUrl":"https://cdn.gamemechanics.org/hitman_2_drag_body.webm","sourceFrameSeconds":2.9,"credit":"IO Interactive; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Agent 47 drags a body along the floor","alt":"Agent 47 bends down to hold a prone body while dragging it through a cellar in HITMAN.","markers":[{"x":15,"y":85,"label":"Grip used to drag the body"}]},"tips":["Check dragging through doorways and tight turns.","Allow quickly releasing the body when a threat appears."],"examples":[{"title":"HITMAN","url":"https://gamemechanics.org/patterns/dragging-bodies"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}