{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-diving","type":"mechanic","id":"game-mechanics--gm-diving","lang":"en","title":"Diving","summary":"Descending beneath the surface opens a vertical space to explore. The player plans depth, air supply and a safe return route.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diving/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-diving.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-diving.md","aliases":["Diving underwater"],"tags":["Game design techniques","Movement","Stealth"],"sourceIds":["source-0557080fa1b44311","source-7c5b546061923ba1","source-ff264c17da80a992","source-e850ab3b8707a301","source-483fe1619c16d723","source-79e4f0f9188b474e","source-7c9d672bf47ec9f7","source-6f8250ddd8c8d836","source-590c769a420bcde2","source-8437a32fb35ea916","source-b814cdb8386d412d","source-4e22a7f341a5d0ce"],"sources":[{"id":"source-0557080fa1b44311","title":"Game Mechanics: Diving","url":"https://gamemechanics.org/patterns/diving","verifiedAt":null},{"id":"source-7c5b546061923ba1","title":"Tomb Raider (1996)","url":"https://gamemechanics.org/patterns/diving/game/tomb-raider","verifiedAt":null},{"id":"source-ff264c17da80a992","title":"Gothic (2001)","url":"https://gamemechanics.org/patterns/diving/game/gothic","verifiedAt":null},{"id":"source-e850ab3b8707a301","title":"Tomb Raider: Underworld (2008)","url":"https://gamemechanics.org/patterns/diving/game/tomb-raider-underworld","verifiedAt":null},{"id":"source-483fe1619c16d723","title":"Far Cry 3 (2012)","url":"https://gamemechanics.org/patterns/diving/game/far-cry-3","verifiedAt":null},{"id":"source-79e4f0f9188b474e","title":"Assassin's Creed IV: Black Flag (2013)","url":"https://gamemechanics.org/patterns/diving/game/assassins-creed-iv-black-flag","verifiedAt":null},{"id":"source-7c9d672bf47ec9f7","title":"Rise of the Tomb Raider (2016)","url":"https://gamemechanics.org/patterns/diving/game/rise-of-the-tomb-raider","verifiedAt":null},{"id":"source-6f8250ddd8c8d836","title":"Sea of Thieves (2018)","url":"https://gamemechanics.org/patterns/diving/game/sea-of-thieves","verifiedAt":null},{"id":"source-590c769a420bcde2","title":"Tom Clancy's Ghost Recon: Breakpoint (2019)","url":"https://gamemechanics.org/patterns/diving/game/tom-clancys-ghost-recon-breakpoint","verifiedAt":null},{"id":"source-8437a32fb35ea916","title":"Sniper Ghost Warrior Contracts 2 (2021)","url":"https://gamemechanics.org/patterns/diving/game/sniper-ghost-warrior-contracts-2","verifiedAt":null},{"id":"source-b814cdb8386d412d","title":"Dying Light 2 Stay Human (2022)","url":"https://gamemechanics.org/patterns/diving/game/dying-light-2","verifiedAt":null},{"id":"source-4e22a7f341a5d0ce","title":"Subnautica","url":"https://store.steampowered.com/app/264710/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The character travels below the water surface."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-diving-rule\"></a>\n\n- The character travels below the water surface. <a id=\"gm-diving-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-diving","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-diving","categoryIds":["gm-category-stealth","gm-category-movement"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Diving underwater","description":"Descending beneath the surface opens a vertical space to explore. The player plans depth, air supply and a safe return route.","image":{"src":"images/mechanics/subnautica-diving.webp","width":1440,"height":810,"game":"Subnautica","sourceUrl":"https://store.steampowered.com/app/264710/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/264710/ss_9fdfcc7572ae22b4afa21e6de3b23c962ca5bb55.1920x1080.jpg?t=1777456112","credit":"Unknown Worlds Entertainment","rights":"© Unknown Worlds Entertainment. All rights reserved.","caption":"The underwater world below the lit surface","alt":"Subnautica: sunlight passes through the water overhead, above a submersible and a seabed covered in red plants.","markers":[{"x":57,"y":25,"label":"The lit surface above the player"},{"x":32,"y":80,"label":"The seabed and underwater landmarks"}]},"tips":["Help players judge the return route before their air runs out.","Distinguish air limits from depth hazards."],"examples":[{"title":"Subnautica","url":"https://store.steampowered.com/app/264710/"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}