{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-disappearing-bodies-and-wrecks","type":"mechanic","id":"game-mechanics--gm-disappearing-bodies-and-wrecks","lang":"en","title":"Disappearing bodies and wrecks","summary":"The game removes objects left behind after combat.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-disappearing-bodies-and-wrecks/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-disappearing-bodies-and-wrecks.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-disappearing-bodies-and-wrecks.md","aliases":[],"tags":["Game design techniques","Immersion killers"],"sourceIds":["source-bbee3bc097e2d34d","source-00fb20e71a1517f9","source-58b14128993f0607"],"sources":[{"id":"source-bbee3bc097e2d34d","title":"Game Mechanics: Disappearing bodies and wrecks","url":"https://gamemechanics.org/patterns/disappearing-bodies-and-wrecks","verifiedAt":null},{"id":"source-00fb20e71a1517f9","title":"Tom Clancy's Ghost Recon: Breakpoint (2019)","url":"https://gamemechanics.org/patterns/disappearing-bodies-and-wrecks/game/tom-clancys-ghost-recon-breakpoint","verifiedAt":null},{"id":"source-58b14128993f0607","title":"Stranglehold (2007)","url":"https://gamemechanics.org/patterns/disappearing-bodies-and-wrecks/game/stranglehold","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The game removes objects left behind after combat."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-disappearing-bodies-and-wrecks-rule\"></a>\n\n- The game removes objects left behind after combat. <a id=\"gm-disappearing-bodies-and-wrecks-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-disappearing-bodies-and-wrecks","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-disappearing-bodies-and-wrecks","categoryIds":["gm-category-immersion-killers"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Disappearing bodies and wrecks","description":"The game removes objects left behind after combat.","image":{"src":"images/mechanics/impact-disappearing-bodies-and-wrecks.webp","width":498,"height":278,"game":"Tom Clancy’s Ghost Recon: Breakpoint","sourceUrl":"https://gamemechanics.org/patterns/disappearing-bodies-and-wrecks","originalUrl":"https://cdn.gamemechanics.org/webm/ghost_recon_breakpoint_disappearing_bodies.webm","sourceFrameSeconds":0.28,"credit":"Ubisoft Paris; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"The recording highlights locations of disappearing bodies","alt":"An overhead Ghost Recon: Breakpoint view; red circles already present in the source mark body locations.","markers":[{"x":74,"y":75,"label":"Marked body location before disappearance"}]},"tips":["Remove objects outside the view or through an understandable visual transition."],"examples":[{"title":"Tom Clancy’s Ghost Recon: Breakpoint","url":"https://gamemechanics.org/patterns/disappearing-bodies-and-wrecks"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}