{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-diegetic-health-display","type":"mechanic","id":"game-mechanics--gm-diegetic-health-display","lang":"en","title":"Diegetic health display","summary":"A world device or equipment component indicates character health.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-health-display/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-diegetic-health-display.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-diegetic-health-display.md","aliases":["Health displayed on equipment"],"tags":["Game design techniques","Health","Diegetic"],"sourceIds":["source-d3a006ebd8e9b924","source-b9e105934aa02043","source-9adad83692c030f7","source-60b4114028054449","source-14ed743f6d1cf26d"],"sources":[{"id":"source-d3a006ebd8e9b924","title":"Game Mechanics: Diegetic health display","url":"https://gamemechanics.org/patterns/diegetic-health-display","verifiedAt":null},{"id":"source-b9e105934aa02043","title":"The Getaway (2002)","url":"https://gamemechanics.org/patterns/diegetic-health-display/game/the-getaway","verifiedAt":null},{"id":"source-9adad83692c030f7","title":"X-Men Origins: Wolverine (2009)","url":"https://gamemechanics.org/patterns/diegetic-health-display/game/x-men-origins-wolverine","verifiedAt":null},{"id":"source-60b4114028054449","title":"Resident Evil 7: Biohazard (2017)","url":"https://gamemechanics.org/patterns/diegetic-health-display/game/resident-evil-7-biohazard","verifiedAt":null},{"id":"source-14ed743f6d1cf26d","title":"Dead Space (2023)","url":"https://gamemechanics.org/patterns/diegetic-health-display/game/dead-space-2023","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A world device or equipment component indicates character health."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-diegetic-health-display-rule\"></a>\n\n- A world device or equipment component indicates character health. <a id=\"gm-diegetic-health-display-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-diegetic-health-display","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-diegetic-health-display","categoryIds":["gm-category-diegetic","gm-category-health"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Health displayed on equipment","description":"A world device or equipment component indicates character health.","image":{"src":"images/mechanics/atmosphere-diegetic-health-display.webp","width":1440,"height":576,"game":"Dead Space","sourceUrl":"https://gamemechanics.org/patterns/diegetic-health-display","originalUrl":"https://cdn.gamemechanics.org/dead_space_health_display.jpg","credit":"Electronic Arts; image via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"The suit’s meter changes with health","alt":"Dead Space: The suit’s meter changes with health.","markers":[{"x":8,"y":68,"label":"Filled meter on the back"},{"x":75,"y":60,"label":"A red remainder at low health"}]},"tips":["Supplement color with shape or fill level and keep the indicator visible."],"examples":[{"title":"Dead Space","url":"https://gamemechanics.org/patterns/diegetic-health-display"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}