{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-diegetic-healing","type":"mechanic","id":"game-mechanics--gm-diegetic-healing","lang":"en","title":"Diegetic healing","summary":"Health restoration includes an observable in-world character action.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-healing/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-diegetic-healing.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-diegetic-healing.md","aliases":["Visible healing action"],"tags":["Game design techniques","Health","Diegetic"],"sourceIds":["source-7d594c723e516e33","source-56f3b04e257d6a5c","source-d19c310528deb585","source-607bccbbd775e567"],"sources":[{"id":"source-7d594c723e516e33","title":"Game Mechanics: Diegetic healing","url":"https://gamemechanics.org/patterns/diegetic-healing","verifiedAt":null},{"id":"source-56f3b04e257d6a5c","title":"Far Cry 2 (2008)","url":"https://gamemechanics.org/patterns/diegetic-healing/game/far-cry-2","verifiedAt":null},{"id":"source-d19c310528deb585","title":"Far Cry 3 (2012)","url":"https://gamemechanics.org/patterns/diegetic-healing/game/far-cry-3","verifiedAt":null},{"id":"source-607bccbbd775e567","title":"The Last of Us Part II (2020)","url":"https://gamemechanics.org/patterns/diegetic-healing/game/the-last-of-us-part-ii","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Health restoration includes an observable in-world character action."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-diegetic-healing-rule\"></a>\n\n- Health restoration includes an observable in-world character action. <a id=\"gm-diegetic-healing-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-diegetic-healing","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-diegetic-healing","categoryIds":["gm-category-diegetic","gm-category-health"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Visible healing action","description":"Health restoration includes an observable in-world character action.","image":{"src":"images/mechanics/atmosphere-diegetic-healing.webp","width":400,"height":220,"game":"Far Cry 2","sourceUrl":"https://gamemechanics.org/patterns/diegetic-healing","originalUrl":"https://cdn.gamemechanics.org/webm/far_cry_2_healing.webm","sourceFrameSeconds":17.58,"credit":"Ubisoft Montréal; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"The hero attends to an arm injury","alt":"Far Cry 2: The hero attends to an arm injury.","markers":[{"x":53,"y":57,"label":"Hands and tool in the healing animation"}]},"tips":["Connect action duration to the risk of stopping and the recovery moment."],"examples":[{"title":"Far Cry 2","url":"https://gamemechanics.org/patterns/diegetic-healing"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}