{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-diegetic-ammo-display","type":"mechanic","id":"game-mechanics--gm-diegetic-ammo-display","lang":"en","title":"Diegetic ammo display","summary":"A display built into the weapon shows remaining ammunition, keeping resource information within the scene of the action.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-ammo-display/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-diegetic-ammo-display.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-diegetic-ammo-display.md","aliases":["Ammo displayed on the weapon"],"tags":["Game design techniques","Gunplay","Diegetic"],"sourceIds":["source-efee64316d9bb7d6","source-49faaedd9eb936e1","source-c21400eac2095ad2","source-e3983d6dac3afe48","source-f8f5d242c7a0458a","source-9bbcbdad6b5d5bb9","source-7391adcb27af1af0","source-0a031a39aeeef0d8"],"sources":[{"id":"source-efee64316d9bb7d6","title":"Game Mechanics: Diegetic ammo display","url":"https://gamemechanics.org/patterns/diegetic-ammo-display","verifiedAt":null},{"id":"source-49faaedd9eb936e1","title":"Doom 3 (2004)","url":"https://gamemechanics.org/patterns/diegetic-ammo-display/game/doom-3","verifiedAt":null},{"id":"source-c21400eac2095ad2","title":"Condemned: Criminal Origins (2006)","url":"https://gamemechanics.org/patterns/diegetic-ammo-display/game/condemned-criminal-origins","verifiedAt":null},{"id":"source-e3983d6dac3afe48","title":"Dead Space (2008)","url":"https://gamemechanics.org/patterns/diegetic-ammo-display/game/dead-space","verifiedAt":null},{"id":"source-f8f5d242c7a0458a","title":"Apex Legends (2019)","url":"https://gamemechanics.org/patterns/diegetic-ammo-display/game/apex-legends","verifiedAt":null},{"id":"source-9bbcbdad6b5d5bb9","title":"Halo Infinite (2021)","url":"https://gamemechanics.org/patterns/diegetic-ammo-display/game/halo-infinite","verifiedAt":null},{"id":"source-7391adcb27af1af0","title":"Amnesia: The Bunker (2023)","url":"https://gamemechanics.org/patterns/diegetic-ammo-display/game/amnesia-the-bunker","verifiedAt":null},{"id":"source-0a031a39aeeef0d8","title":"Deep Rock Galactic","url":"https://store.steampowered.com/app/548430/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"An in-world weapon or device displays remaining ammunition."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-diegetic-ammo-display-rule\"></a>\n\n- An in-world weapon or device displays remaining ammunition. <a id=\"gm-diegetic-ammo-display-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-diegetic-ammo-display","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-diegetic-ammo-display","categoryIds":["gm-category-diegetic","gm-category-gunplay"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Ammo displayed on the weapon","description":"A display built into the weapon shows remaining ammunition, keeping resource information within the scene of the action.","image":{"src":"images/mechanics/drg-autocannon.webp","width":1440,"height":810,"game":"Deep Rock Galactic","sourceUrl":"https://store.steampowered.com/app/548430/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/548430/ss_e6e1d97ee0a5fc8b82c5a9a1aacba178206e3522.1920x1080.jpg?t=1792497307","credit":"Ghost Ship Games / Coffee Stain Publishing","rights":"© Ghost Ship Games / Coffee Stain Publishing. All rights reserved.","caption":"A display built into the autocannon","alt":"Deep Rock Galactic: the numbers 73 and 330 appear on a display built into the weapon in front of the player’s hands.","markers":[{"x":84,"y":70,"label":"Numbers displayed on the weapon"}]},"tips":["Keep the display legible during weapon motion and bright effects.","Do not communicate low ammunition through color alone."],"examples":[{"title":"Deep Rock Galactic","url":"https://store.steampowered.com/app/548430/"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}