{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-destructible-floors","type":"mechanic","id":"game-mechanics--gm-destructible-floors","lang":"en","title":"Destructible floors","summary":"Breaking a floor creates an opening between elevations.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-destructible-floors/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-destructible-floors.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-destructible-floors.md","aliases":["Destructible floor"],"tags":["Game design techniques","Destruction"],"sourceIds":["source-cc49cec2b84cc992","source-3a64e04e469638a2","source-62f984649ded66fe","source-5cf37cfc66a685a3"],"sources":[{"id":"source-cc49cec2b84cc992","title":"Game Mechanics: Destructible floors","url":"https://gamemechanics.org/patterns/destructible-floors","verifiedAt":null},{"id":"source-3a64e04e469638a2","title":"Return to Castle Wolfenstein (2001)","url":"https://gamemechanics.org/patterns/destructible-floors/game/return-to-castle-wolfenstein","verifiedAt":null},{"id":"source-62f984649ded66fe","title":"Severed Steel (2021)","url":"https://gamemechanics.org/patterns/destructible-floors/game/severed-steel","verifiedAt":null},{"id":"source-5cf37cfc66a685a3","title":"THE FINALS (2023)","url":"https://gamemechanics.org/patterns/destructible-floors/game/the-finals","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Breaking a floor creates an opening between elevations."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-destructible-floors-rule\"></a>\n\n- Breaking a floor creates an opening between elevations. <a id=\"gm-destructible-floors-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-destructible-floors","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-destructible-floors","categoryIds":["gm-category-destruction"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Destructible floor","description":"Breaking a floor creates an opening between elevations.","image":{"src":"images/mechanics/world-destructible-floors.webp","width":700,"height":300,"game":"Severed Steel","sourceUrl":"https://gamemechanics.org/patterns/destructible-floors","originalUrl":"https://cdn.gamemechanics.org/webm/severed_steel_destructible_floor.webm","sourceFrameSeconds":0.89,"credit":"Greylock Studio; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"A hole exposes the lower level","alt":"Severed Steel: A hole exposes the lower level.","markers":[{"x":47,"y":77,"label":"Opening through the destroyed floor"}]},"tips":["Account for changed routes and sightlines between floors."],"examples":[{"title":"Severed Steel","url":"https://gamemechanics.org/patterns/destructible-floors"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}