{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-cutting-down-trees-with-bullets","type":"mechanic","id":"game-mechanics--gm-cutting-down-trees-with-bullets","lang":"en","title":"Cutting down trees with bullets","summary":"Sufficient gunfire damage to a trunk makes a tree fall.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-cutting-down-trees-with-bullets/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-cutting-down-trees-with-bullets.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-cutting-down-trees-with-bullets.md","aliases":["Fell trees with gunfire"],"tags":["Game design techniques","Destruction","Environmental traces","Satisfying"],"sourceIds":["source-63c510eb3f8dd7dd","source-b979e769e14b8977","source-cff58c28c1ea31ce","source-0835dd664889e4de"],"sources":[{"id":"source-63c510eb3f8dd7dd","title":"Game Mechanics: Cutting down trees with bullets","url":"https://gamemechanics.org/patterns/cutting-down-trees-with-bullets","verifiedAt":null},{"id":"source-b979e769e14b8977","title":"Crysis (2007)","url":"https://gamemechanics.org/patterns/cutting-down-trees-with-bullets/game/crysis","verifiedAt":null},{"id":"source-cff58c28c1ea31ce","title":"Mercenaries 2: World in Flames (2008)","url":"https://gamemechanics.org/patterns/cutting-down-trees-with-bullets/game/mercenaries-2-world-in-flames","verifiedAt":null},{"id":"source-0835dd664889e4de","title":"Enlisted (2024)","url":"https://gamemechanics.org/patterns/cutting-down-trees-with-bullets/game/enlisted","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Sufficient gunfire damage to a trunk makes a tree fall."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-cutting-down-trees-with-bullets-rule\"></a>\n\n- Sufficient gunfire damage to a trunk makes a tree fall. <a id=\"gm-cutting-down-trees-with-bullets-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-cutting-down-trees-with-bullets","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-cutting-down-trees-with-bullets","categoryIds":["gm-category-destruction","gm-category-satisfying","gm-category-environmental-traces"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Fell trees with gunfire","description":"Sufficient gunfire damage to a trunk makes a tree fall.","image":{"src":"images/mechanics/world-cutting-down-trees-with-bullets.webp","width":460,"height":282,"game":"Crysis","sourceUrl":"https://gamemechanics.org/patterns/cutting-down-trees-with-bullets","originalUrl":"https://cdn.gamemechanics.org/webm/crysis_forest.webm","sourceFrameSeconds":1.3,"credit":"Crytek; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Shooting a palm trunk","alt":"The Crysis sight is aimed at a palm trunk, with dust and sparks around the impact point.","markers":[{"x":51,"y":40,"label":"Hits damage the tree trunk"}]},"tips":["Check falling-tree collisions and changes to available routes."],"examples":[{"title":"Crysis","url":"https://gamemechanics.org/patterns/cutting-down-trees-with-bullets"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}