{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-combination-lock","type":"mechanic","id":"game-mechanics--gm-combination-lock","lang":"en","title":"Combination Lock","summary":"The correct sequence of positions or symbols releases the lock. Turning a dial connects a discovered combination to player actions.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-combination-lock/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-combination-lock.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-combination-lock.md","aliases":["Combination lock"],"tags":["Game design techniques","Access & Security"],"sourceIds":["source-f69190bf03b26aff","source-529d14218f9d420d"],"sources":[{"id":"source-f69190bf03b26aff","title":"Game Mechanics: Combination Lock","url":"https://gamemechanics.org/patterns/combination-lock","verifiedAt":null},{"id":"source-529d14218f9d420d","title":"Resident Evil Requiem (2026)","url":"https://gamemechanics.org/patterns/combination-lock/game/resident-evil-requiem","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A correct sequence of positions or symbols releases a lock."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-combination-lock-rule\"></a>\n\n- A correct sequence of positions or symbols releases a lock. <a id=\"gm-combination-lock-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-combination-lock","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-combination-lock","categoryIds":["gm-category-access-security"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Combination lock","description":"The correct sequence of positions or symbols releases the lock. Turning a dial connects a discovered combination to player actions.","image":{"src":"images/mechanics/interaction-combination-lock.webp","width":564,"height":322,"game":"Resident Evil Requiem","sourceUrl":"https://gamemechanics.org/patterns/combination-lock","originalUrl":"https://cdn.gamemechanics.org/webm/resident_evil_requiem_safe.webm","sourceFrameSeconds":7.55,"credit":"Capcom; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"A combination dial on a safe","alt":"Resident Evil Requiem shows a close-up safe with a rotating combination dial.","markers":[{"x":48,"y":48,"label":"Rotating dial with markings"},{"x":32,"y":48,"label":"Safe-door locking mechanism"}]},"tips":["Communicate rotation direction and when a value is registered.","Simplify reopening a lock that has already been solved."],"examples":[{"title":"Resident Evil Requiem","url":"https://gamemechanics.org/patterns/combination-lock"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}