{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-climbing-ropes","type":"mechanic","id":"game-mechanics--gm-climbing-ropes","lang":"en","title":"Climbing ropes","summary":"A rope creates a vertical route through open space. The player grabs it, changes height and chooses when to let go.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-climbing-ropes/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-climbing-ropes.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-climbing-ropes.md","aliases":[],"tags":["Game design techniques","Movement"],"sourceIds":["source-7a5a1cc26fe7d38a","source-0d942714ed839fe1","source-d4dcf08d781a8340","source-ca0ad58938a04c31","source-8acd296040247f95"],"sources":[{"id":"source-7a5a1cc26fe7d38a","title":"Game Mechanics: Climbing ropes","url":"https://gamemechanics.org/patterns/climbing-ropes","verifiedAt":null},{"id":"source-0d942714ed839fe1","title":"Uncharted: Drake's Fortune (2007)","url":"https://gamemechanics.org/patterns/climbing-ropes/game/uncharted-drakes-fortune","verifiedAt":null},{"id":"source-d4dcf08d781a8340","title":"Tomb Raider: Underworld (2008)","url":"https://gamemechanics.org/patterns/climbing-ropes/game/tomb-raider-underworld","verifiedAt":null},{"id":"source-ca0ad58938a04c31","title":"Uncharted 4: A Thief's End (2016)","url":"https://gamemechanics.org/patterns/climbing-ropes/game/uncharted-4-a-thiefs-end","verifiedAt":null},{"id":"source-8acd296040247f95","title":"Spelunky","url":"https://store.steampowered.com/app/239350/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A hanging rope provides a climbing route."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-climbing-ropes-rule\"></a>\n\n- A hanging rope provides a climbing route. <a id=\"gm-climbing-ropes-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-climbing-ropes","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-climbing-ropes","categoryIds":["gm-category-movement"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Climbing ropes","description":"A rope creates a vertical route through open space. The player grabs it, changes height and chooses when to let go.","image":{"src":"images/mechanics/spelunky-rope.webp","width":1280,"height":720,"crop":{"x":400,"y":0,"width":700,"height":720},"game":"Spelunky","sourceUrl":"https://store.steampowered.com/app/239350/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/239350/ss_1fa00992272eea478c750d925c9eda920fa760a8.1920x1080.jpg?t=1632912566","credit":"Mossmouth","rights":"© Mossmouth. All rights reserved.","caption":"Climbing while carrying a character","alt":"Spelunky: the explorer clings to a rope above a dangerous altar while carrying another character.","markers":[{"x":50,"y":52,"label":"Explorer holding the rope"},{"x":50,"y":20,"label":"Anchor above the drop"}]},"tips":["Show the usable length and anchor point.","Support a reliable transition from rope to nearby ground."],"examples":[{"title":"Spelunky","url":"https://store.steampowered.com/app/239350/"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}