{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-climbing-over-fences","type":"mechanic","id":"game-mechanics--gm-climbing-over-fences","lang":"en","title":"Climbing over fences","summary":"The character climbs a barrier, shifts their weight over its top and descends on the far side. The player judges height and landing space.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-climbing-over-fences/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-climbing-over-fences.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-climbing-over-fences.md","aliases":["Climbing over a fence"],"tags":["Game design techniques","Movement"],"sourceIds":["source-a05c1a03957ea296","source-4045ed7fd8e8a2ef"],"sources":[{"id":"source-a05c1a03957ea296","title":"Game Mechanics: Climbing over fences","url":"https://gamemechanics.org/patterns/climbing-over-fences","verifiedAt":null},{"id":"source-4045ed7fd8e8a2ef","title":"Tom Clancy's Splinter Cell (2002)","url":"https://gamemechanics.org/patterns/climbing-over-fences/game/tom-clancys-splinter-cell","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The character crosses over a barrier instead of going around it."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-climbing-over-fences-rule\"></a>\n\n- The character crosses over a barrier instead of going around it. <a id=\"gm-climbing-over-fences-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-climbing-over-fences","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-climbing-over-fences","categoryIds":["gm-category-movement"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Climbing over a fence","description":"The character climbs a barrier, shifts their weight over its top and descends on the far side. The player judges height and landing space.","image":{"src":"images/mechanics/splinter-cell-fence.webp","width":600,"height":328,"game":"Tom Clancy's Splinter Cell (2002)","sourceUrl":"https://gamemechanics.org/patterns/climbing-over-fences","originalUrl":"https://cdn.gamemechanics.org/webm/splinter_cell_climb_fence.webm","sourceFrameSeconds":4.5,"credit":"Ubisoft Montréal; clip via GameMechanics.org","rights":"© respective game rights holders. Clip source: GameMechanics.org. All rights reserved.","caption":"Crossing the top of a chain-link fence","alt":"Tom Clancy's Splinter Cell (2002): Sam moves his body over a chain-link fence in a narrow passage.","markers":[{"x":45,"y":53,"label":"The character shifts weight over the top"},{"x":54,"y":75,"label":"Space on the far side"}]},"tips":["Show which fences can be crossed.","Check both sides and a safe exit from the action."],"examples":[{"title":"Tom Clancy's Splinter Cell (2002)","url":"https://gamemechanics.org/patterns/climbing-over-fences"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}