{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-clearing-obstacles-with-explosions","type":"mechanic","id":"game-mechanics--gm-clearing-obstacles-with-explosions","lang":"en","title":"Clearing obstacles with explosions","summary":"An explosion removes a barrier and opens a route. The player weighs the new passage against explosive cost and nearby danger.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-clearing-obstacles-with-explosions/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-clearing-obstacles-with-explosions.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-clearing-obstacles-with-explosions.md","aliases":["Clearing a path with explosives"],"tags":["Game design techniques","Progression","Obstacles"],"sourceIds":["source-080afe84d90f9079","source-95d55878617efb6b","source-f1ac98ef4fe016a5","source-8acd296040247f95"],"sources":[{"id":"source-080afe84d90f9079","title":"Game Mechanics: Clearing obstacles with explosions","url":"https://gamemechanics.org/patterns/clearing-obstacles-with-explosions","verifiedAt":null},{"id":"source-95d55878617efb6b","title":"Duke Nukem 3D (1996)","url":"https://gamemechanics.org/patterns/clearing-obstacles-with-explosions/game/duke-nukem-3d","verifiedAt":null},{"id":"source-f1ac98ef4fe016a5","title":"Uncharted: Drake's Fortune (2007)","url":"https://gamemechanics.org/patterns/clearing-obstacles-with-explosions/game/uncharted-drakes-fortune","verifiedAt":null},{"id":"source-8acd296040247f95","title":"Spelunky","url":"https://store.steampowered.com/app/239350/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"An explosion removes a barrier and opens a route."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-clearing-obstacles-with-explosions-rule\"></a>\n\n- An explosion removes a barrier and opens a route. <a id=\"gm-clearing-obstacles-with-explosions-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-clearing-obstacles-with-explosions","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-clearing-obstacles-with-explosions","categoryIds":["gm-category-progression","gm-category-obstacles"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Clearing a path with explosives","description":"An explosion removes a barrier and opens a route. The player weighs the new passage against explosive cost and nearby danger.","image":{"src":"images/mechanics/spelunky-explosion.webp","width":1280,"height":720,"game":"Spelunky","sourceUrl":"https://store.steampowered.com/app/239350/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/239350/ss_d9ed1da2c639aad60ad5cb6715be2f0a4f8f2f63.1920x1080.jpg?t=1632912566","credit":"Mossmouth","rights":"© Mossmouth. All rights reserved.","caption":"An explosion reshapes the cave","alt":"Spelunky: an explosion sends rock fragments flying beside a ladder, near the explorer.","markers":[{"x":48,"y":62,"label":"Explosion and rock destruction"}]},"tips":["Communicate the danger radius before detonation.","Ensure the new passage is usable after the barrier breaks."],"examples":[{"title":"Spelunky","url":"https://store.steampowered.com/app/239350/"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}