{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-cctv-access","type":"mechanic","id":"game-mechanics--gm-cctv-access","lang":"en","title":"CCTV access","summary":"The player views a remote area through a fixed camera. This helps plan a route without entering the space.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-cctv-access/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-cctv-access.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-cctv-access.md","aliases":[],"tags":["Game design techniques","Camera & perception","Access & Security","Stealth"],"sourceIds":["source-aa523a406542936c","source-44d61376c56a9587","source-bb46b31144fb9200","source-e018360e439096f8"],"sources":[{"id":"source-aa523a406542936c","title":"Game Mechanics: CCTV access","url":"https://gamemechanics.org/patterns/cctv-access","verifiedAt":null},{"id":"source-44d61376c56a9587","title":"Duke Nukem 3D (1996)","url":"https://gamemechanics.org/patterns/cctv-access/game/duke-nukem-3d","verifiedAt":null},{"id":"source-bb46b31144fb9200","title":"Duke Nukem Forever (2011)","url":"https://gamemechanics.org/patterns/cctv-access/game/duke-nukem-forever","verifiedAt":null},{"id":"source-e018360e439096f8","title":"Sniper Ghost Warrior Contracts 2 (2021)","url":"https://gamemechanics.org/patterns/cctv-access/game/sniper-ghost-warrior-contracts-2","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The player gains remote views through installed cameras."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-cctv-access-rule\"></a>\n\n- The player gains remote views through installed cameras. <a id=\"gm-cctv-access-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-cctv-access","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-cctv-access","categoryIds":["gm-category-camera-perception","gm-category-stealth","gm-category-access-security"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"CCTV access","description":"The player views a remote area through a fixed camera. This helps plan a route without entering the space.","image":{"src":"images/mechanics/combat-cctv-access.webp","width":500,"height":276,"game":"Duke Nukem 3D (1996)","sourceUrl":"https://gamemechanics.org/patterns/cctv-access","originalUrl":"https://cdn.gamemechanics.org/webm/duke_nukem_3d_security_cams.webm","sourceFrameSeconds":5.33,"credit":"3D Realms; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. All rights reserved; excluded from the portal’s MIT and CC BY 4.0 licenses.","caption":"A remote courtyard view","alt":"A view labeled REC with corner brackets shows a courtyard and enemy in Duke Nukem 3D.","markers":[{"x":23,"y":13,"label":"REC and frame brackets identify the camera view"},{"x":43,"y":44,"label":"Enemy in the remote area"}]},"tips":["Help players connect the camera angle to its level location.","Make returning to normal character control clear."],"examples":[{"title":"Duke Nukem 3D (1996)","url":"https://gamemechanics.org/patterns/cctv-access"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}