{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-carrying-bodies","type":"mechanic","id":"game-mechanics--gm-carrying-bodies","lang":"en","title":"Carrying bodies","summary":"The hero lifts a body and carries it elsewhere. Occupied hands and changed speed create a distinct movement state.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-carrying-bodies/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-carrying-bodies.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-carrying-bodies.md","aliases":["Carry bodies"],"tags":["Game design techniques","Stealth"],"sourceIds":["source-b2048ba6c133e276","source-33947b4a6d1af4ae","source-71080c306b3b7d9f","source-3954be62dc5b9ed3"],"sources":[{"id":"source-b2048ba6c133e276","title":"Game Mechanics: Carrying bodies","url":"https://gamemechanics.org/patterns/carrying-bodies","verifiedAt":null},{"id":"source-33947b4a6d1af4ae","title":"Tom Clancy's Splinter Cell (2002)","url":"https://gamemechanics.org/patterns/carrying-bodies/game/tom-clancys-splinter-cell","verifiedAt":null},{"id":"source-71080c306b3b7d9f","title":"Sons of the Forest (2023)","url":"https://gamemechanics.org/patterns/carrying-bodies/game/sons-of-the-forest","verifiedAt":null},{"id":"source-3954be62dc5b9ed3","title":"Red Dead Redemption 2 (2019)","url":"https://gamemechanics.org/patterns/carrying-bodies/game/red-dead-redemption-2","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The character lifts a body and carries it elsewhere."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-carrying-bodies-rule\"></a>\n\n- The character lifts a body and carries it elsewhere. <a id=\"gm-carrying-bodies-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-carrying-bodies","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-carrying-bodies","categoryIds":["gm-category-stealth"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Carry bodies","description":"The hero lifts a body and carries it elsewhere. Occupied hands and changed speed create a distinct movement state.","image":{"src":"images/mechanics/interaction-carrying-bodies.webp","width":600,"height":356,"game":"Tom Clancy’s Splinter Cell","sourceUrl":"https://gamemechanics.org/patterns/carrying-bodies","originalUrl":"https://cdn.gamemechanics.org/webm/splinter_cell_carry_body.webm","sourceFrameSeconds":3.22,"credit":"Ubisoft Montréal; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Sam carries a guard over his shoulder","alt":"Sam carries a guard through a doorway in Splinter Cell, with the body slung over his shoulder.","markers":[{"x":46,"y":36,"label":"Body on the hero’s shoulder"},{"x":49,"y":78,"label":"Hero moving with the extra load"}]},"tips":["Match available actions to the character’s occupied hands.","Distinguish carrying, dropping and setting a body down."],"examples":[{"title":"Tom Clancy’s Splinter Cell","url":"https://gamemechanics.org/patterns/carrying-bodies"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}