{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-carjacking","type":"mechanic","id":"game-mechanics--gm-carjacking","lang":"en","title":"Carjacking","summary":"The player takes a vehicle from its current occupant.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-carjacking/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-carjacking.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-carjacking.md","aliases":[],"tags":["Game design techniques","Vehicles"],"sourceIds":["source-395e1ad6ebed685c","source-3b577706bdb4f3d5","source-ade6e8ab4d928bb7","source-e170a4c9589df7ad","source-8ea28fc982848da0","source-76b2d3a63838d0e0","source-14111c8d04cb9ce2","source-d3e9cfe9d61eeaca","source-374ab8e602860cca","source-c867d4704154a633","source-a896de80fde219c8"],"sources":[{"id":"source-395e1ad6ebed685c","title":"Game Mechanics: Carjacking","url":"https://gamemechanics.org/patterns/carjacking","verifiedAt":null},{"id":"source-3b577706bdb4f3d5","title":"Grand Theft Auto III (2002)","url":"https://gamemechanics.org/patterns/carjacking/game/grand-theft-auto-iii","verifiedAt":null},{"id":"source-ade6e8ab4d928bb7","title":"Grand Theft Auto: Vice City (2003)","url":"https://gamemechanics.org/patterns/carjacking/game/grand-theft-auto-vice-city","verifiedAt":null},{"id":"source-e170a4c9589df7ad","title":"Grand Theft Auto: San Andreas (2005)","url":"https://gamemechanics.org/patterns/carjacking/game/grand-theft-auto-san-andreas","verifiedAt":null},{"id":"source-8ea28fc982848da0","title":"Mercenaries 2: World in Flames (2008)","url":"https://gamemechanics.org/patterns/carjacking/game/mercenaries-2-world-in-flames","verifiedAt":null},{"id":"source-76b2d3a63838d0e0","title":"Grand Theft Auto IV (2008)","url":"https://gamemechanics.org/patterns/carjacking/game/grand-theft-auto-iv","verifiedAt":null},{"id":"source-14111c8d04cb9ce2","title":"Mafia II (2010)","url":"https://gamemechanics.org/patterns/carjacking/game/mafia-ii","verifiedAt":null},{"id":"source-d3e9cfe9d61eeaca","title":"Grand Theft Auto V (2015)","url":"https://gamemechanics.org/patterns/carjacking/game/grand-theft-auto-v","verifiedAt":null},{"id":"source-374ab8e602860cca","title":"Just Cause 3 (2015)","url":"https://gamemechanics.org/patterns/carjacking/game/just-cause-3","verifiedAt":null},{"id":"source-c867d4704154a633","title":"Watch Dogs 2 (2016)","url":"https://gamemechanics.org/patterns/carjacking/game/watch_dogs-2","verifiedAt":null},{"id":"source-a896de80fde219c8","title":"Tom Clancy's Ghost Recon: Wildlands (2017)","url":"https://gamemechanics.org/patterns/carjacking/game/tom-clancys-ghost-recon-wildlands","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The player takes a vehicle from its current occupant."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-carjacking-rule\"></a>\n\n- The player takes a vehicle from its current occupant. <a id=\"gm-carjacking-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-carjacking","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-carjacking","categoryIds":["gm-category-vehicles"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Carjacking","description":"The player takes a vehicle from its current occupant.","image":{"src":"images/mechanics/world-carjacking.webp","width":400,"height":226,"game":"Grand Theft Auto III","sourceUrl":"https://gamemechanics.org/patterns/carjacking","originalUrl":"https://cdn.gamemechanics.org/webm/gta_iii_carjacking.webm","sourceFrameSeconds":1.42,"credit":"DMA Design / Rockstar Games; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"A driver is pulled from a yellow taxi","alt":"Grand Theft Auto III: A driver is pulled from a yellow taxi.","markers":[{"x":40,"y":62,"label":"A struggle at the occupied driver’s seat"}]},"tips":["Show control transferring and the displaced driver’s reaction."],"examples":[{"title":"Grand Theft Auto III","url":"https://gamemechanics.org/patterns/carjacking"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}